Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Kill All the Hostages! (We'll bring them back...)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="hong" data-source="post: 87457" data-attributes="member: 537"><p>Thinking too hard about D&D is bad. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I concur with Jordan's post; the fact is that challenges in D&D at high level are not the same as those at low level. You can't assume that the same things that give a 1st level party pause will have the same effect on a 10th level one. That said, the finality of death is one of the universal aspects of the human condition, and tampering with it could lead to all sorts of icky world design questions.</p><p></p><p>Resurrection does have a role to play in a _game_, because it gives players more freedom to do all sorts of hair-raising, death-defying stunts with their characters. This is good, if you like lots of swashbuckling action in your game (as I do). The problems only crop up when you start asking why other people besides PCs can't be raised as well. Assuming you don't ban resurrection altogether, the solution I suggested in another thread applies here: assume that resurrection magic only works on a select few -- call them "heroes" or "chosen ones" or "masters of fate", or whatever you like. This means that PCs (who are heroes by definition) and important NPCs (who are heroes/anti-heroes by DM fiat) can continue to be raised. It also ensures that death isn't taken lightly, nor is the threat of being killed.</p></blockquote><p></p>
[QUOTE="hong, post: 87457, member: 537"] Thinking too hard about D&D is bad. ;) I concur with Jordan's post; the fact is that challenges in D&D at high level are not the same as those at low level. You can't assume that the same things that give a 1st level party pause will have the same effect on a 10th level one. That said, the finality of death is one of the universal aspects of the human condition, and tampering with it could lead to all sorts of icky world design questions. Resurrection does have a role to play in a _game_, because it gives players more freedom to do all sorts of hair-raising, death-defying stunts with their characters. This is good, if you like lots of swashbuckling action in your game (as I do). The problems only crop up when you start asking why other people besides PCs can't be raised as well. Assuming you don't ban resurrection altogether, the solution I suggested in another thread applies here: assume that resurrection magic only works on a select few -- call them "heroes" or "chosen ones" or "masters of fate", or whatever you like. This means that PCs (who are heroes by definition) and important NPCs (who are heroes/anti-heroes by DM fiat) can continue to be raised. It also ensures that death isn't taken lightly, nor is the threat of being killed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kill All the Hostages! (We'll bring them back...)
Top