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Kill All the Hostages! (We'll bring them back...)
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<blockquote data-quote="Mistwell" data-source="post: 89803" data-attributes="member: 2525"><p>Wolfspider, the Speed analogy is accurate because killing and raising the dead is the closest analogy to wounding in real life. As pointed out, there is no rule for wounding. Wounding is an annoyance, a pain in your leg that lasts many weeks or months until it is healed, in the real world. Killing and raising is about the closest D&D thing there is. The analogy can't be perfect when you're comparing D&D to real life (or film, in this case, which is only vaguely real life.) Besides, it was acknowledged that the hostage COULD HAVE BEEN killed in the movie. It was a risk of the plan, just as it was a risk of the party in this example.</p><p></p><p>I stand by the Speed analogy. It's not perfect, but it's better than the one you offered (which was? Oh, yeah, none at all, other than a judgement completely unrelated to a society, its traditions, its ability to repair injuries, and its ethics.)</p><p></p><p>This is an interesting discussion <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>-Mistwell</p></blockquote><p></p>
[QUOTE="Mistwell, post: 89803, member: 2525"] Wolfspider, the Speed analogy is accurate because killing and raising the dead is the closest analogy to wounding in real life. As pointed out, there is no rule for wounding. Wounding is an annoyance, a pain in your leg that lasts many weeks or months until it is healed, in the real world. Killing and raising is about the closest D&D thing there is. The analogy can't be perfect when you're comparing D&D to real life (or film, in this case, which is only vaguely real life.) Besides, it was acknowledged that the hostage COULD HAVE BEEN killed in the movie. It was a risk of the plan, just as it was a risk of the party in this example. I stand by the Speed analogy. It's not perfect, but it's better than the one you offered (which was? Oh, yeah, none at all, other than a judgement completely unrelated to a society, its traditions, its ability to repair injuries, and its ethics.) This is an interesting discussion :D -Mistwell [/QUOTE]
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