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Kill All the Hostages! (We'll bring them back...)
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<blockquote data-quote="Darklone" data-source="post: 92195" data-attributes="member: 1372"><p><strong>hehehehe</strong></p><p></p><p></p><p></p><p>LAUGH!</p><p></p><p>Well guys, nice discussion and yes I do agree with Wolfspider about the problem if raises are too common. Having played a mud for some years and do you know what happens if several players who get raised with a little XP loss start to kill each other over and over and over and over and over again? It's certainly not fun. </p><p></p><p>And at least I am still playing for fun.</p><p></p><p>About this whole situation. The rogue shot at the villain. <strong>WRONG MOVE</strong>. He deliberately endangered the hostage. Why didn't he take the horse down, thus giving a mage or whatever a chance to stun or paralyze the distracted villain who probably had other things to do than killing her (such as not breaking his neck?)</p><p></p><p>No, he had to shoot at the villain. He didn't try to free the girl, he wanted the villain. Sure, raises are for free. <strong>But I still think that's a good tendency towards evil alignment</strong>.</p><p></p><p>Since I included permanent damage (eye or finger or hand losses e.g.) in my games, my players are more cautious. Mental flaws can be added as well. That way you don't joke about the 23nd raise of the day anymore. </p><p></p><p>Raises are possible in my games but noone longs for them. Sometimes innocents die, but your players actually didn't even try other methods to save them. That's deadly laziness and a lack of creativity. Things that tend to be punished in my campaigns.</p></blockquote><p></p>
[QUOTE="Darklone, post: 92195, member: 1372"] [b]hehehehe[/b] LAUGH! Well guys, nice discussion and yes I do agree with Wolfspider about the problem if raises are too common. Having played a mud for some years and do you know what happens if several players who get raised with a little XP loss start to kill each other over and over and over and over and over again? It's certainly not fun. And at least I am still playing for fun. About this whole situation. The rogue shot at the villain. [b]WRONG MOVE[/b]. He deliberately endangered the hostage. Why didn't he take the horse down, thus giving a mage or whatever a chance to stun or paralyze the distracted villain who probably had other things to do than killing her (such as not breaking his neck?) No, he had to shoot at the villain. He didn't try to free the girl, he wanted the villain. Sure, raises are for free. [b]But I still think that's a good tendency towards evil alignment[/b]. Since I included permanent damage (eye or finger or hand losses e.g.) in my games, my players are more cautious. Mental flaws can be added as well. That way you don't joke about the 23nd raise of the day anymore. Raises are possible in my games but noone longs for them. Sometimes innocents die, but your players actually didn't even try other methods to save them. That's deadly laziness and a lack of creativity. Things that tend to be punished in my campaigns. [/QUOTE]
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