Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kill Bargle! Rogue Gallery (A Pathfinder RPG Beta! Playtest)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zurai" data-source="post: 4216408" data-attributes="member: 52324"><p><strong>Corby</strong></p><p><strong>Male Halfling Rogue 3</strong> </p><p><strong>Alignment:</strong> CG</p><p><strong>Deity:</strong> Desna</p><p><strong>Region:</strong> Korvosa</p><p><strong>Height:</strong> 3'5"</p><p><strong>Weight:</strong> 35 lbs</p><p><strong>Hair:</strong> Black</p><p><strong>Eyes:</strong> Grey</p><p><strong>Skin:</strong> Pale</p><p><strong>Age:</strong> 28</p><p><strong>XP:</strong> 3,600/6,000</p><p></p><p><strong>Str:</strong> 12 (+1) [6 points, -2 Racial]</p><p><strong>Dex:</strong> 18 (+4) [10 points, +2 Racial]</p><p><strong>Con:</strong> 14 (+2) [6 points]</p><p><strong>Int:</strong> 14 (+2) [4 points, +2 Racial]</p><p><strong>Wis:</strong> 12 (+1) [4 points]</p><p><strong>Cha:</strong> 10 (+0) [2 points]</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p>Small Size (+1 AC, +1 to hit, +4 Stealth, 3/4 carrying capacity)</p><p>Keen Senses (+2 on sound-based Perception checks)</p><p>Sure-Footed (+2 on Acrobatics and Climb checks)</p><p>Halfling Luck (+1 all saves)</p><p>Fearless (+2 saves vs fear)</p><p>Weapon Familiarity (proficient with sling and all weapons with "halfling" in their name are Martial)</p><p>Sneak Attack (+2d6)</p><p>Trapfinding</p><p>Evasion</p><p>Rogue Talents (Finesse Rogue)</p><p></p><p><strong>Hit Dice:</strong> 3d8+17</p><p><strong>Hit Points:</strong> 33</p><p><strong>AC:</strong> 19 (+4 Armor, +4 Dex, +1 Size) [Touch 15, Flat-footed 15], +1 Dodge vs Traps</p><p><strong>Init:</strong> +4 (+4 Dex)</p><p><strong>Speed:</strong> 20ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 [+1 base, +2 Con, +1 Racial]</p><p>Reflex +8 [+3 base, +4 Dex, +1 Racial], Evasion, +1 Dodge vs Traps</p><p>Will +3 [+1 base, +1 Wis, +1 Racial], +2 Racial vs Fear</p><p></p><p><strong>BAB/CMB:</strong> +2/+5</p><p><strong>Melee Atk:</strong> +8 (1d4+1/18-20/x2, masterwork rapier)</p><p><strong>Ranged Atk:</strong> +7 (1d3+1/20/x2, sling)</p><p></p><p><strong>Skills:</strong></p><p>[code]</p><p>Acrobatics +12 (3 ranks, +4 Dex, +3 Class Skill, +2 Racial)</p><p>Appraise +8 (3 ranks, +2 Int, +3 Class Skill)</p><p>Climb +9 (3 ranks, +1 Str, +3 Class Skill, +2 Racial)</p><p>Disable Device +12 (3 ranks, +4 Dex, +3 Class Skill, +2 Circumstance (masterwork tools))</p><p>Escape Artist +10 (3 ranks, +4 Dex, +3 Class Skill) </p><p>Knowledge: Dungeoneering +8 (3 ranks, +2 Int, +3 Class Skill)</p><p>Perception +7 (3 ranks, +1 Wis, +3 Class Skill), +2 on sound-based checks</p><p>Sleight of Hand +10 (3 ranks, +4 Dex, +3 Class Skill)</p><p>Stealth +14 (3 ranks, +4 Dex, +3 Class Skill, +4 Size)</p><p>Use Magic Device +6 (3 ranks, +0 Cha, +3 Class Skill)</p><p>[/code]</p><p></p><p><strong>Feats:</strong></p><p>Agile Maneuvers</p><p>Weapon Finesse</p><p>Improved Disarm</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Halfling</p><p>Varisian</p><p>Thieves' Cant</p><p></p><p><strong>Equipment:</strong></p><p>Masterwork rapier, 320g, 1 lb</p><p>Daggers x 4, 8g, 2 lbs</p><p>Sling, -, -</p><p>Pouch w/ 10 sling bullets, 2 sp, 2.5 lbs</p><p>+1 Studded Leather, 1175g, 10 lbs</p><p>Explorer's Outfit, 10g, 2 lbs</p><p>Backpack, 2g, 0.5 lbs</p><p>8 days' trail rations, 4g, 2 lbs</p><p>Bedroll, 1s, 1.25 lbs</p><p>Waterskin, 1g, 1 lb</p><p>Masterwork thieves' tools, 100g, 2 lbs</p><p>Thunderstones x2, 60g, 2 lbs</p><p>Universal Solvent (1 dose), 50g, -</p><p>Quaal's Feather Token (tree), 400g, -</p><p>Potion of Cure Light Wounds x4, 200g, -</p><p>Potion of Darkvision, 300g, -</p><p>Flask of acid x2, 20g, 2 lbs</p><p>Gems worth a total of 25g</p><p></p><p><strong>Money:</strong></p><p>4.7g</p><p></p><p><strong>Carrying Capacity:</strong></p><p>28.25 lbs (Light)</p><p>0-28, 29-57, 58-86</p><p></p><p>~~~~~~~</p><p></p><p><strong>Appearance:</strong></p><p>Corby makes for an unusual sight in his wide-brimmed hat, loose shirt, leather breeches and gloves, and fine cloak. He says he's "dashing and daring" - others have their own opinions. Still, few forget the strangely-dressed halfling with the long, limp black hair and piercing grey eyes.</p><p></p><p><strong>Personality:</strong></p><p>Outside of his adventuring companions, Corby is dapper and charming as a snake-oil salesman. When interacting with his friends, though, Corby is a completely different person. He teases, grumbles, mutters, and complains relentlessly - especially when the "bigs" get in his way in combat - but he would gladly sacrifice his life for theirs. It is his greatest regret that he was unable to save the companion that Bargle had murdered in the past, and his greatest desire to see Bargle pay for it - slowly.</p><p></p><p><strong>Background:</strong></p><p>Corby was born to escaped Cheliaxian slaves; they fled the country with no money to their name and no livelihood other than menial tasks. As a result, Corby grew up on the streets of Korvosa, living from one meal to the next. Frequently he had to steal food to survive, and, indeed, it was theft that robbed him of his parents. They were caught pilfering items from a pawn shop to pay for rent on their small dwelling and given little mercy by the Korvosan justice system. The judge they pulled was not as inclined to mercy as some others, and his parents were both imprisoned for five years each. They died there, and Corby was left to his own devices.</p><p>On his own, Corby quickly fell into the company of the less reputable gangs and organizations in the city, but his remarkable luck kept him out of serious trouble. He always seemed to be away when the Cerulean Society's tax collectors came calling, or when an angry mob formed, or when a rival gang moved in for the kill. Eventually, though, he got a reputation for just that, and only a tip from a friendly baker's wife who had taken to leaving some bread out for him in the evenings got him out of the city ahead of the hunting party that was after him.</p></blockquote><p></p>
[QUOTE="Zurai, post: 4216408, member: 52324"] [b]Corby[/b] [b]Male Halfling Rogue 3[/b] [b]Alignment:[/b] CG [b]Deity:[/b] Desna [b]Region:[/b] Korvosa [b]Height:[/b] 3'5" [b]Weight:[/b] 35 lbs [b]Hair:[/b] Black [b]Eyes:[/b] Grey [b]Skin:[/b] Pale [b]Age:[/b] 28 [b]XP:[/b] 3,600/6,000 [b]Str:[/b] 12 (+1) [6 points, -2 Racial] [b]Dex:[/b] 18 (+4) [10 points, +2 Racial] [b]Con:[/b] 14 (+2) [6 points] [b]Int:[/b] 14 (+2) [4 points, +2 Racial] [b]Wis:[/b] 12 (+1) [4 points] [b]Cha:[/b] 10 (+0) [2 points] [b]Class and Racial abilities:[/b] Small Size (+1 AC, +1 to hit, +4 Stealth, 3/4 carrying capacity) Keen Senses (+2 on sound-based Perception checks) Sure-Footed (+2 on Acrobatics and Climb checks) Halfling Luck (+1 all saves) Fearless (+2 saves vs fear) Weapon Familiarity (proficient with sling and all weapons with "halfling" in their name are Martial) Sneak Attack (+2d6) Trapfinding Evasion Rogue Talents (Finesse Rogue) [b]Hit Dice:[/b] 3d8+17 [b]Hit Points:[/b] 33 [B]AC:[/B] 19 (+4 Armor, +4 Dex, +1 Size) [Touch 15, Flat-footed 15], +1 Dodge vs Traps [B]Init:[/B] +4 (+4 Dex) [B]Speed:[/B] 20ft [B]Saves:[/B] Fortitude +4 [+1 base, +2 Con, +1 Racial] Reflex +8 [+3 base, +4 Dex, +1 Racial], Evasion, +1 Dodge vs Traps Will +3 [+1 base, +1 Wis, +1 Racial], +2 Racial vs Fear [b]BAB/CMB:[/b] +2/+5 [b]Melee Atk:[/b] +8 (1d4+1/18-20/x2, masterwork rapier) [b]Ranged Atk:[/b] +7 (1d3+1/20/x2, sling) [b]Skills:[/b] [code] Acrobatics +12 (3 ranks, +4 Dex, +3 Class Skill, +2 Racial) Appraise +8 (3 ranks, +2 Int, +3 Class Skill) Climb +9 (3 ranks, +1 Str, +3 Class Skill, +2 Racial) Disable Device +12 (3 ranks, +4 Dex, +3 Class Skill, +2 Circumstance (masterwork tools)) Escape Artist +10 (3 ranks, +4 Dex, +3 Class Skill) Knowledge: Dungeoneering +8 (3 ranks, +2 Int, +3 Class Skill) Perception +7 (3 ranks, +1 Wis, +3 Class Skill), +2 on sound-based checks Sleight of Hand +10 (3 ranks, +4 Dex, +3 Class Skill) Stealth +14 (3 ranks, +4 Dex, +3 Class Skill, +4 Size) Use Magic Device +6 (3 ranks, +0 Cha, +3 Class Skill) [/code] [b]Feats:[/b] Agile Maneuvers Weapon Finesse Improved Disarm [b]Languages:[/b] Common Halfling Varisian Thieves' Cant [B]Equipment:[/B] Masterwork rapier, 320g, 1 lb Daggers x 4, 8g, 2 lbs Sling, -, - Pouch w/ 10 sling bullets, 2 sp, 2.5 lbs +1 Studded Leather, 1175g, 10 lbs Explorer's Outfit, 10g, 2 lbs Backpack, 2g, 0.5 lbs 8 days' trail rations, 4g, 2 lbs Bedroll, 1s, 1.25 lbs Waterskin, 1g, 1 lb Masterwork thieves' tools, 100g, 2 lbs Thunderstones x2, 60g, 2 lbs Universal Solvent (1 dose), 50g, - Quaal's Feather Token (tree), 400g, - Potion of Cure Light Wounds x4, 200g, - Potion of Darkvision, 300g, - Flask of acid x2, 20g, 2 lbs Gems worth a total of 25g [b]Money:[/b] 4.7g [b]Carrying Capacity:[/b] 28.25 lbs (Light) 0-28, 29-57, 58-86 ~~~~~~~ [b]Appearance:[/b] Corby makes for an unusual sight in his wide-brimmed hat, loose shirt, leather breeches and gloves, and fine cloak. He says he's "dashing and daring" - others have their own opinions. Still, few forget the strangely-dressed halfling with the long, limp black hair and piercing grey eyes. [b]Personality:[/b] Outside of his adventuring companions, Corby is dapper and charming as a snake-oil salesman. When interacting with his friends, though, Corby is a completely different person. He teases, grumbles, mutters, and complains relentlessly - especially when the "bigs" get in his way in combat - but he would gladly sacrifice his life for theirs. It is his greatest regret that he was unable to save the companion that Bargle had murdered in the past, and his greatest desire to see Bargle pay for it - slowly. [b]Background:[/b] Corby was born to escaped Cheliaxian slaves; they fled the country with no money to their name and no livelihood other than menial tasks. As a result, Corby grew up on the streets of Korvosa, living from one meal to the next. Frequently he had to steal food to survive, and, indeed, it was theft that robbed him of his parents. They were caught pilfering items from a pawn shop to pay for rent on their small dwelling and given little mercy by the Korvosan justice system. The judge they pulled was not as inclined to mercy as some others, and his parents were both imprisoned for five years each. They died there, and Corby was left to his own devices. On his own, Corby quickly fell into the company of the less reputable gangs and organizations in the city, but his remarkable luck kept him out of serious trouble. He always seemed to be away when the Cerulean Society's tax collectors came calling, or when an angry mob formed, or when a rival gang moved in for the kill. Eventually, though, he got a reputation for just that, and only a tip from a friendly baker's wife who had taken to leaving some bread out for him in the evenings got him out of the city ahead of the hunting party that was after him. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Kill Bargle! Rogue Gallery (A Pathfinder RPG Beta! Playtest)
Top