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Kill Bargle! Rogue Gallery (A Pathfinder RPG Beta! Playtest)
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<blockquote data-quote="The Rolling Man" data-source="post: 4218833" data-attributes="member: 24451"><p><strong>Lanandro, Varisian Sorcerer</strong></p><p></p><p><strong>Lanandro</strong></p><p><strong>Male Human (Varisian) Sorcerer 3</strong> </p><p><strong>Alignment:</strong> CG</p><p><strong>Deity:</strong> Desna</p><p><strong>Region:</strong> wandering</p><p><strong>Height:</strong> 5'10''</p><p><strong>Weight:</strong> 158 lb.</p><p><strong>Hair:</strong> Black, long and loose, mustache</p><p><strong>Eyes:</strong> Green</p><p><strong>Skin:</strong> Olive with numerous Tattoos</p><p><strong>Age:</strong> 23</p><p><strong>XP:</strong> 3300 / 6000</p><p></p><p><strong>Str:</strong> 10 (+0) [0 points]</p><p><strong>Dex:</strong> 14 (+2) [5 points]</p><p><strong>Con:</strong> 14 (+2) [5 points]</p><p><strong>Int:</strong> 13 (+1) [3 points]</p><p><strong>Wis:</strong> 10 (+0) [0 points]</p><p><strong>Cha:</strong> 17 (+3) [7 points, +2 Racial]</p><p></p><p><strong>Class and Racial abilities:</strong> </p><p>Bonus feat (one additional feat at level 1)</p><p>Skilled (+1 skill rank for each level)</p><p>Weapon training (proficient with the starknife)</p><p>+2 to charisma</p><p>favored class : sorcerer</p><p></p><p>Spells</p><p>Bloodline : Elemental (air)</p><p>1 Bloodline bonus spell : burning hands (electricity substitution)</p><p>Elemental ray (Su) As a standard action, you make a ranged touch attack that deals 1d6+1 electricity damage to a foe within 30 ft.</p><p>Elemental resistance (Ex) Resist electricity 10</p><p></p><p><strong>Hit Dice:</strong> 3d6+12 </p><p><strong>Hit Points:</strong> 28 (6 (racial) + 6 + 5 + 5 (hit dices) + 2*3 (con bonus))</p><p><strong>AC:</strong> 12 (16) ((+4 Mage Armor), +2 Dex) [Touch 12, Flat-footed 10 (14)]</p><p><strong>Init:</strong> +2 (+2 Dex)</p><p><strong>Speed:</strong> 30ft </p><p></p><p><strong>Saves:</strong></p><p>Fortitude +4 (+1 base, +2 Con, +1 cloak)</p><p>Reflex +4 (+1 base, +2 Dex, +1 cloak)</p><p>Will +4 (+3 base, +0 Wis, +1 cloak)</p><p></p><p><strong>BAB/CMB:</strong> +1/+1</p><p><strong>Melee Atk:</strong> +2 (1d4/x3, mw starknife)</p><p><strong>Ranged Atk:</strong> +4 (+5) (1d4(+1)/x3, mw starknife) or +3 (+4) touch (1d6+1 (+2) electricity) (numbers in parenthesis apply if within 30 ft.)</p><p></p><p><strong>Skills:</strong> (Skill points : [2+1(int)+1(human)]*3 lvls + 3 favored class bonus = 15)</p><p>Acrobatics +5 (3 ranks, +2 Dex)</p><p>Appraise +7 (3 ranks, +1 Int, +3 Class Skill)</p><p>Bluff +7 (1 rank, +3 Cha, +3 Class Skill)</p><p>Intimidate +7 (1 rank, +3 Cha, +3 Class Skill)</p><p>Knw (planes) +5 (1 rank, +1 Int, +3 Class Skill)</p><p>Perception +6 (3 ranks, +0 Wis, +3 feat)</p><p>Spellcraft +7 (3 ranks, +1 Int, +3 Class Skill)</p><p></p><p><strong>Feats:</strong></p><p>Eschew Materials (Sorcerer bonus)</p><p>Skill Focus : Perception (Human bonus)</p><p>Point Blank Shot (lvl 1)</p><p>Precise Shot (lvl 3)</p><p></p><p><strong>Languages:</strong></p><p>Common</p><p>Varisian</p><p>Thassilonian</p><p></p><p><strong>Spells:</strong> (Spells per day : 6 ; Save DC = 13 + spell lvl)</p><p>0 lvl : At will, Daze (30 ft, WDC 13), Detect Magic (60 ft, concen/3 min), Ghost sound (30 ft, 3 rounds, sounds of 12 humans), Message (130 ft, 30 min), Prestidigitation ;</p><p>1st lvl : 6 / 6, 'Electric' hands (15 ft, 3d4, RDC 14), Grease (30 ft, 3 min), Mage Armor (touch, 3 hours), Magic Missile (130 ft, 2D4+2).</p><p></p><p><strong>Equipment:</strong></p><p>Mw Starknife ; 324 gp ; 3 lb.</p><p>3 Starknives ; 72 gp ; 9 lb.</p><p>Reinforced scarf ; 10 gp ; 1 lb.</p><p>Pocketed scarf ; 8 gp ; 0.5 lb.</p><p>Traveller's outfit ; --</p><p></p><p>Wand of silent image (50 charges) ; 750 gp</p><p>4 potions of cure light wounds ; 200 gp</p><p>Cloak of resistance +1 ; 1000 gp</p><p>Scroll of levitate ; 150 gp</p><p>Scroll of invisibility ; 150 gp</p><p></p><p>2 thunderstones ; 60 gp ; 2 lb.</p><p>2 flasks of alchemist's fire ; 40 gp ; 2 lb.</p><p></p><p>Donkey ; 8 gp (all the following equipment is on the donkey)</p><p>Pack saddle ; 5 gp</p><p>Everburning torch ; 110 gp </p><p>10 days of feed ; 5 sp</p><p>10 days of trail ration ; 5 gp</p><p>2 water skins ; 2 gp</p><p>Bedroll ; 1 sp</p><p>Winter blanket ; 5 sp</p><p></p><p><strong>Money:</strong></p><p>104 gp ; 9 sp</p><p></p><p>Carried weight : 17.5 lb.</p><p>Encumbrance : Light (< then 33 lb.)</p><p></p><p>~~~~~~~</p><p></p><p><strong>Appearance:</strong></p><p>Lanandro has the classic dark hair and tan olive skin of the Varisians. He keeps his hair really long as he likes the feeling of the wind blowing through them. His usual outfit is simple leather boots, wool breeches, wool shirt and a warm cloak to protect against the cold. He also has numerous scarves of many bright colors that stand out with the rest of his clothes.</p><p></p><p><strong>Personality:</strong></p><p>Lanandro is prone to rapid mood swings. He's quick to anger but he also makes fast friends and smiles often. He hates remaining in one place for too long, prefering the nomad ways of his people.</p><p></p><p><strong>Background:</strong></p><p>Lanandro was part of a wandering group of Varisian amongst who a natural gift to control the weather and the elements was somewhat common. It was clear at an early age that Lanandro shared this gift and the clan's elders started to train him the focus and control necessary to wield this power correctly. Lanandro's life changed drasticly a few weeks before the passing of age ritual that was to mark his passage into manhood and give him permission to use his power freely. While the clan's caravan was parked near the great city of Korvosa, they were wrongfully accused of abducting the daughter of some noble. The Chelaxians need little reason to hate and attack the Varisians. Indeed, a bunch of knights from the Order of the Nail raided their caravan. They killed or captured most of the clan. Lanandro was one of the few that escaped. He only stayed in Korvosa long enough to learn that his captured clanmates were trialed, executed or sold to slavery. He has wanted revenge ever since.</p><p></p><p>Lanandro soon realized that his clan must have been made the scapegoat of some political intrigue in Korvosa. Being just a young unproven sorcerer, he knew he couldn't do much on his own and he simply wandered from an hamlet to the next. His break came many years later when he join a adventuring party. They had a few adventures and eventually meet an Acadamae graduate named Bargle. For the retrieval of a tome from the Mushfens, he promised them many things including some information about who had made his clan a scapegoat. Lanandro didn't trust the Chelaxian but he had to pursue this lead. He was right to be apprehensive as Bargle turn out to be a treator. They survived the ambush he prepared but not before one of their number was killed. Lanandro now has two reasons to hunt down Bargle. He wants to avenge their lost party member and possibly get the promised information out of him.</p><p></p><p><a href="http://img517.imageshack.us/my.php?image=drogowr2.jpg" target="_blank"><img src="http://img517.imageshack.us/img517/673/drogowr2.th.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p></blockquote><p></p>
[QUOTE="The Rolling Man, post: 4218833, member: 24451"] [b]Lanandro, Varisian Sorcerer[/b] [b]Lanandro[/b] [b]Male Human (Varisian) Sorcerer 3[/b] [b]Alignment:[/b] CG [b]Deity:[/b] Desna [b]Region:[/b] wandering [b]Height:[/b] 5'10'' [b]Weight:[/b] 158 lb. [b]Hair:[/b] Black, long and loose, mustache [b]Eyes:[/b] Green [b]Skin:[/b] Olive with numerous Tattoos [b]Age:[/b] 23 [b]XP:[/b] 3300 / 6000 [b]Str:[/b] 10 (+0) [0 points] [b]Dex:[/b] 14 (+2) [5 points] [b]Con:[/b] 14 (+2) [5 points] [b]Int:[/b] 13 (+1) [3 points] [b]Wis:[/b] 10 (+0) [0 points] [b]Cha:[/b] 17 (+3) [7 points, +2 Racial] [b]Class and Racial abilities:[/b] Bonus feat (one additional feat at level 1) Skilled (+1 skill rank for each level) Weapon training (proficient with the starknife) +2 to charisma favored class : sorcerer Spells Bloodline : Elemental (air) 1 Bloodline bonus spell : burning hands (electricity substitution) Elemental ray (Su) As a standard action, you make a ranged touch attack that deals 1d6+1 electricity damage to a foe within 30 ft. Elemental resistance (Ex) Resist electricity 10 [b]Hit Dice:[/b] 3d6+12 [b]Hit Points:[/b] 28 (6 (racial) + 6 + 5 + 5 (hit dices) + 2*3 (con bonus)) [B]AC:[/B] 12 (16) ((+4 Mage Armor), +2 Dex) [Touch 12, Flat-footed 10 (14)] [B]Init:[/B] +2 (+2 Dex) [B]Speed:[/B] 30ft [B]Saves:[/B] Fortitude +4 (+1 base, +2 Con, +1 cloak) Reflex +4 (+1 base, +2 Dex, +1 cloak) Will +4 (+3 base, +0 Wis, +1 cloak) [b]BAB/CMB:[/b] +1/+1 [b]Melee Atk:[/b] +2 (1d4/x3, mw starknife) [b]Ranged Atk:[/b] +4 (+5) (1d4(+1)/x3, mw starknife) or +3 (+4) touch (1d6+1 (+2) electricity) (numbers in parenthesis apply if within 30 ft.) [b]Skills:[/b] (Skill points : [2+1(int)+1(human)]*3 lvls + 3 favored class bonus = 15) Acrobatics +5 (3 ranks, +2 Dex) Appraise +7 (3 ranks, +1 Int, +3 Class Skill) Bluff +7 (1 rank, +3 Cha, +3 Class Skill) Intimidate +7 (1 rank, +3 Cha, +3 Class Skill) Knw (planes) +5 (1 rank, +1 Int, +3 Class Skill) Perception +6 (3 ranks, +0 Wis, +3 feat) Spellcraft +7 (3 ranks, +1 Int, +3 Class Skill) [b]Feats:[/b] Eschew Materials (Sorcerer bonus) Skill Focus : Perception (Human bonus) Point Blank Shot (lvl 1) Precise Shot (lvl 3) [b]Languages:[/b] Common Varisian Thassilonian [b]Spells:[/b] (Spells per day : 6 ; Save DC = 13 + spell lvl) 0 lvl : At will, Daze (30 ft, WDC 13), Detect Magic (60 ft, concen/3 min), Ghost sound (30 ft, 3 rounds, sounds of 12 humans), Message (130 ft, 30 min), Prestidigitation ; 1st lvl : 6 / 6, 'Electric' hands (15 ft, 3d4, RDC 14), Grease (30 ft, 3 min), Mage Armor (touch, 3 hours), Magic Missile (130 ft, 2D4+2). [B]Equipment:[/B] Mw Starknife ; 324 gp ; 3 lb. 3 Starknives ; 72 gp ; 9 lb. Reinforced scarf ; 10 gp ; 1 lb. Pocketed scarf ; 8 gp ; 0.5 lb. Traveller's outfit ; -- Wand of silent image (50 charges) ; 750 gp 4 potions of cure light wounds ; 200 gp Cloak of resistance +1 ; 1000 gp Scroll of levitate ; 150 gp Scroll of invisibility ; 150 gp 2 thunderstones ; 60 gp ; 2 lb. 2 flasks of alchemist's fire ; 40 gp ; 2 lb. Donkey ; 8 gp (all the following equipment is on the donkey) Pack saddle ; 5 gp Everburning torch ; 110 gp 10 days of feed ; 5 sp 10 days of trail ration ; 5 gp 2 water skins ; 2 gp Bedroll ; 1 sp Winter blanket ; 5 sp [b]Money:[/b] 104 gp ; 9 sp Carried weight : 17.5 lb. Encumbrance : Light (< then 33 lb.) ~~~~~~~ [b]Appearance:[/b] Lanandro has the classic dark hair and tan olive skin of the Varisians. He keeps his hair really long as he likes the feeling of the wind blowing through them. His usual outfit is simple leather boots, wool breeches, wool shirt and a warm cloak to protect against the cold. He also has numerous scarves of many bright colors that stand out with the rest of his clothes. [b]Personality:[/b] Lanandro is prone to rapid mood swings. He's quick to anger but he also makes fast friends and smiles often. He hates remaining in one place for too long, prefering the nomad ways of his people. [b]Background:[/b] Lanandro was part of a wandering group of Varisian amongst who a natural gift to control the weather and the elements was somewhat common. It was clear at an early age that Lanandro shared this gift and the clan's elders started to train him the focus and control necessary to wield this power correctly. Lanandro's life changed drasticly a few weeks before the passing of age ritual that was to mark his passage into manhood and give him permission to use his power freely. While the clan's caravan was parked near the great city of Korvosa, they were wrongfully accused of abducting the daughter of some noble. The Chelaxians need little reason to hate and attack the Varisians. Indeed, a bunch of knights from the Order of the Nail raided their caravan. They killed or captured most of the clan. Lanandro was one of the few that escaped. He only stayed in Korvosa long enough to learn that his captured clanmates were trialed, executed or sold to slavery. He has wanted revenge ever since. Lanandro soon realized that his clan must have been made the scapegoat of some political intrigue in Korvosa. Being just a young unproven sorcerer, he knew he couldn't do much on his own and he simply wandered from an hamlet to the next. His break came many years later when he join a adventuring party. They had a few adventures and eventually meet an Acadamae graduate named Bargle. For the retrieval of a tome from the Mushfens, he promised them many things including some information about who had made his clan a scapegoat. Lanandro didn't trust the Chelaxian but he had to pursue this lead. He was right to be apprehensive as Bargle turn out to be a treator. They survived the ambush he prepared but not before one of their number was killed. Lanandro now has two reasons to hunt down Bargle. He wants to avenge their lost party member and possibly get the promised information out of him. [URL=http://img517.imageshack.us/my.php?image=drogowr2.jpg][IMG]http://img517.imageshack.us/img517/673/drogowr2.th.jpg[/IMG][/URL] [/QUOTE]
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