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Kill Bargle!
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<blockquote data-quote="douglasamcintosh" data-source="post: 6377634" data-attributes="member: 6687051"><p><strong>Bargle's Barbarous Confinement (BBC)</strong></p><p></p><p>I used him in a one off game (Savage Worlds of all things not even D&D) where they players had been dropped in Black Eagle Barony after leaving an entirely different realm. They were quickly captured and locked in the dungeons of the keep.</p><p></p><p>Bargle had fitted the dungeon with many crystal spheres so he and other foul fellows could view what was going on in the dungeon as they banqueted.</p><p></p><p>The plays all woke up naked and in a cell with nothing to their names except a loin cloth. Looking at the crystals in the corner of each room they could see the tiny figures of the bad fellows watching them. Bargle introduced himself via a magical voice and announced that they would be released if they survived his dungeon and provided sufficient entertainment ( a lie of course <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The players had *never* played in a classic old school dungeon of death and had a fairly steep learning curve. Especially when I had it stocked with a variant of Tucker's Kobolds <a href="http://www.tuckerskobolds.com/" target="_blank">http://www.tuckerskobolds.com/</a> </p><p></p><p>They did well and after forming an alliance with the kobolds managed to escape after learning how to use a ten foot pole, duck when opening suspicious looking chests and how to do some creative out of the box thinking.</p><p></p><p>I was planning on using Bargle as the main villain for the following adventures and he tried to wreak his vengeance on those that had ruined his dungeon, but it sadly never happened.</p></blockquote><p></p>
[QUOTE="douglasamcintosh, post: 6377634, member: 6687051"] [b]Bargle's Barbarous Confinement (BBC)[/b] I used him in a one off game (Savage Worlds of all things not even D&D) where they players had been dropped in Black Eagle Barony after leaving an entirely different realm. They were quickly captured and locked in the dungeons of the keep. Bargle had fitted the dungeon with many crystal spheres so he and other foul fellows could view what was going on in the dungeon as they banqueted. The plays all woke up naked and in a cell with nothing to their names except a loin cloth. Looking at the crystals in the corner of each room they could see the tiny figures of the bad fellows watching them. Bargle introduced himself via a magical voice and announced that they would be released if they survived his dungeon and provided sufficient entertainment ( a lie of course :) The players had *never* played in a classic old school dungeon of death and had a fairly steep learning curve. Especially when I had it stocked with a variant of Tucker's Kobolds [URL]http://www.tuckerskobolds.com/[/URL] They did well and after forming an alliance with the kobolds managed to escape after learning how to use a ten foot pole, duck when opening suspicious looking chests and how to do some creative out of the box thinking. I was planning on using Bargle as the main villain for the following adventures and he tried to wreak his vengeance on those that had ruined his dungeon, but it sadly never happened. [/QUOTE]
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