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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="Dragonblade" data-source="post: 5777355" data-attributes="member: 2804"><p>Right, to clarify I was specifically referring to individual class based XP awards. The fighter and other melee classes gets bonus XP for killing stuff, the Rogue gets bonus XP for doing their Rogue-y stuff. It sounds kind of neat in principal, and some video games do skill levelling in this way, but in practice it was kind of a mess with people competing for XP.</p><p></p><p>"I struck the killing blow! I should get all the XP!"</p><p>"But I did the most damage, I should get the XP!"</p><p>"I'm not letting the monster go, I won't get bonus XP if I don't kill it!"</p><p></p><p>Or things like the Rogue trying to sneak everywhere and pick everyone's pockets just so they could get their bonus class XP award regardless of its effect on the narrative. These rules effectively incentivized poor RP and excessive metagaming. It turned the game into a Knights of the Dinner Table-esque farce.</p><p></p><p>3e wiped all that away with unified XP and 4e built on that. It would be messy to go back to that and it would wreak havoc with trying to balance classes to each other and also gets back to the heart of the whole linear fighter vs. quadratic wizard power progression problems in prior editions.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 5777355, member: 2804"] Right, to clarify I was specifically referring to individual class based XP awards. The fighter and other melee classes gets bonus XP for killing stuff, the Rogue gets bonus XP for doing their Rogue-y stuff. It sounds kind of neat in principal, and some video games do skill levelling in this way, but in practice it was kind of a mess with people competing for XP. "I struck the killing blow! I should get all the XP!" "But I did the most damage, I should get the XP!" "I'm not letting the monster go, I won't get bonus XP if I don't kill it!" Or things like the Rogue trying to sneak everywhere and pick everyone's pockets just so they could get their bonus class XP award regardless of its effect on the narrative. These rules effectively incentivized poor RP and excessive metagaming. It turned the game into a Knights of the Dinner Table-esque farce. 3e wiped all that away with unified XP and 4e built on that. It would be messy to go back to that and it would wreak havoc with trying to balance classes to each other and also gets back to the heart of the whole linear fighter vs. quadratic wizard power progression problems in prior editions. [/QUOTE]
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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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