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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="Elf Witch" data-source="post: 5777402" data-attributes="member: 9037"><p>I dislike point buy but I know there are people who likeit, which is why in my games you have choice do point buy or roll for your stats. If you roll you accept what you get unless the rolls are unplayable and if you do point buy then don't whine if someone who rolled may have better stats. It works just fine at my table. So I see no reason why both can't be available as options as well as some if the stat array choices I have seen.</p><p></p><p>I think XP should be uniform it avoids the whole but I did more blows then you did argument. There should be advice for DMs on different ways to do XP but the default should be uniform.</p><p></p><p>I want some save and die rolls back. As someone said rust monsters should eat armor and metal weapons. I also like rules for making a roll not to die for taking massive damage in one blow. Death is part of the game and I have never really understood what is different from being killed with a spell and killed with a sword dead is dead. </p><p></p><p>Now I do think spells like sleep or paralyze should have more than one save but not every round to me that makes the spell next to useless. Also it should work the same for both NPCs and PCs. </p><p></p><p></p><p>I really hate the term deal breaker when used on things like how XP is handled or how you roll stats. It so minor and can easily be house ruled. Now if to much of the game is things that you don't like then yeah that is a deal breaker.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5777402, member: 9037"] I dislike point buy but I know there are people who likeit, which is why in my games you have choice do point buy or roll for your stats. If you roll you accept what you get unless the rolls are unplayable and if you do point buy then don't whine if someone who rolled may have better stats. It works just fine at my table. So I see no reason why both can't be available as options as well as some if the stat array choices I have seen. I think XP should be uniform it avoids the whole but I did more blows then you did argument. There should be advice for DMs on different ways to do XP but the default should be uniform. I want some save and die rolls back. As someone said rust monsters should eat armor and metal weapons. I also like rules for making a roll not to die for taking massive damage in one blow. Death is part of the game and I have never really understood what is different from being killed with a spell and killed with a sword dead is dead. Now I do think spells like sleep or paralyze should have more than one save but not every round to me that makes the spell next to useless. Also it should work the same for both NPCs and PCs. I really hate the term deal breaker when used on things like how XP is handled or how you roll stats. It so minor and can easily be house ruled. Now if to much of the game is things that you don't like then yeah that is a deal breaker. [/QUOTE]
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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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