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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="Lanefan" data-source="post: 5779397" data-attributes="member: 29398"><p>People in real life are random entities, rarely if ever exactly alike. Rolling for stats merely reflects this in the game.</p><p></p><p>Ability scores are highly relevant if a roll-under check mechanic comes back - which I very much hope it will.</p><p></p><p>And if you don't like save-or-die/suck because you might have to sit out a while then either a) play more than one character so when one is down the other can still keep you entertained, or b) remind yourself that D+D is not like other games in that by its very nature not everyone is constantly doing something on a regular basis; and that is part of what makes it interesting.</p><p></p><p>That said, I game with friends. If I've been run out of the game for a while due to bad luck (common) or my own stupidity (more common) I still get to hang around with my friends; and in the end isn't that the point of the exercise anyway?</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5779397, member: 29398"] People in real life are random entities, rarely if ever exactly alike. Rolling for stats merely reflects this in the game. Ability scores are highly relevant if a roll-under check mechanic comes back - which I very much hope it will. And if you don't like save-or-die/suck because you might have to sit out a while then either a) play more than one character so when one is down the other can still keep you entertained, or b) remind yourself that D+D is not like other games in that by its very nature not everyone is constantly doing something on a regular basis; and that is part of what makes it interesting. That said, I game with friends. If I've been run out of the game for a while due to bad luck (common) or my own stupidity (more common) I still get to hang around with my friends; and in the end isn't that the point of the exercise anyway? Lanefan [/QUOTE]
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