Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"'Kill it before it grows'...he said 'Kill it before it grows'..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ainamacar" data-source="post: 5779493" data-attributes="member: 70709"><p>From the perspective of real life (i.e. assuming people's "ability scores" are drawn from some random distribution) rolling is not necessarily better or worse than point buy. They do have different premises, however.</p><p></p><p>Rolling is creating a person drawn from that distribution. Point buy is selecting a person from the population with particular characteristics.</p><p></p><p>Rolling is more like our experience, having not chosen our own stats. If the resonant idea for a player is to see what a random guy can make of his life, this is perfect. See what talents you have and run with them.</p><p></p><p>Point buy is more like hiring someone for a job: the applicant sees if they want to work there, and hirer sees if the applicant fits what the company wants. If the resonant idea for a player is to play a specific concept, this is perfect. Half-seriously stretching the analogy further: The people with ability scores worse than that allowed by the point buy system either never applied or were dismissed out of hand. The ones who are better are both fundamentally rarer, and if they're that good they probably have sweet NPC jobs anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Either way, point buy merely reflects the self-selection and other-selection aspect of jobs in real life.</p><p></p><p>One might object that point buy is still artificial: after all, what in the fictional world is equivalent to the "job interview"? If nothing (which I think is likely unless you play the "chosen one"), that would make it a conceit solely for the game, and thus less like "real life". I don't think this is a valid argument, however, because the rolling method makes a similar conceit: whomever we roll turns out to be an adventurer. Picking a random person and getting an adventurer is vanishingly unlikely, barring a truly gonzo setting.</p><p></p><p>So my point is that both methods represent something from "real life" and both also make a conceit for the sake of the game (though at different times), while serving different inclinations. I think that's wonderful.</p><p></p><p>I personally enjoy the roll 4d6 drop 1 six times and rearrange method. I've still selected from the random population (which resonates with me), albeit only from the higher ability people who are much more likely to self-select as adventurers. (I'll be embracing the conceit eventually, so why not do it now?) But I also have a lot of freedom to explore various character concepts (as with point buy) to help me scratch my character-building itch. At other times I've randomly selected a valid point buy to fulfill my enjoyment of random with my DM's desire to avoid wide disparity in ability scores. Good times.</p></blockquote><p></p>
[QUOTE="Ainamacar, post: 5779493, member: 70709"] From the perspective of real life (i.e. assuming people's "ability scores" are drawn from some random distribution) rolling is not necessarily better or worse than point buy. They do have different premises, however. Rolling is creating a person drawn from that distribution. Point buy is selecting a person from the population with particular characteristics. Rolling is more like our experience, having not chosen our own stats. If the resonant idea for a player is to see what a random guy can make of his life, this is perfect. See what talents you have and run with them. Point buy is more like hiring someone for a job: the applicant sees if they want to work there, and hirer sees if the applicant fits what the company wants. If the resonant idea for a player is to play a specific concept, this is perfect. Half-seriously stretching the analogy further: The people with ability scores worse than that allowed by the point buy system either never applied or were dismissed out of hand. The ones who are better are both fundamentally rarer, and if they're that good they probably have sweet NPC jobs anyway. :) Either way, point buy merely reflects the self-selection and other-selection aspect of jobs in real life. One might object that point buy is still artificial: after all, what in the fictional world is equivalent to the "job interview"? If nothing (which I think is likely unless you play the "chosen one"), that would make it a conceit solely for the game, and thus less like "real life". I don't think this is a valid argument, however, because the rolling method makes a similar conceit: whomever we roll turns out to be an adventurer. Picking a random person and getting an adventurer is vanishingly unlikely, barring a truly gonzo setting. So my point is that both methods represent something from "real life" and both also make a conceit for the sake of the game (though at different times), while serving different inclinations. I think that's wonderful. I personally enjoy the roll 4d6 drop 1 six times and rearrange method. I've still selected from the random population (which resonates with me), albeit only from the higher ability people who are much more likely to self-select as adventurers. (I'll be embracing the conceit eventually, so why not do it now?) But I also have a lot of freedom to explore various character concepts (as with point buy) to help me scratch my character-building itch. At other times I've randomly selected a valid point buy to fulfill my enjoyment of random with my DM's desire to avoid wide disparity in ability scores. Good times. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"'Kill it before it grows'...he said 'Kill it before it grows'..."
Top