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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="ferratus" data-source="post: 5779530" data-attributes="member: 55966"><p>I'm generally of the opinion that rolling for PC's is more fun because you get to meet your character. However, it is not fun to have a sub-optimal build in a system where monsters do a certain amount of damage at a certain level.</p><p></p><p>1e/2e is a lot forgiving of random rolls because bonuses and penalties generally only came into play at extremely high or extremely low rolls. 3e and 4e in contrast made playing with low primary scores for your class almost impossible. However, 2e had the problem that you had to roll exceptionally well before you felt like a hero or were above average in a particular skill.</p><p></p><p>A lot of the problems I have with random rolls could be solved by questing. If a warrior has sub-optimal strength, let him eat the heart of a dragon to gain courage and power. If a wizard can't understand her next level of spells, have her make a potion from the fluids of an mind flayer elder brain. If a fighter doesn't have the charisma to attract followers at 9th level, let him quest for the legitimacy of a "rod of lordly might".</p><p></p><p>Just stick a cap at 18 (the peak of mortal human potential) and away you go. I could live with low rolls if I can do something about them, but as an eternal sentence of suckitude, it just sucks.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5779530, member: 55966"] I'm generally of the opinion that rolling for PC's is more fun because you get to meet your character. However, it is not fun to have a sub-optimal build in a system where monsters do a certain amount of damage at a certain level. 1e/2e is a lot forgiving of random rolls because bonuses and penalties generally only came into play at extremely high or extremely low rolls. 3e and 4e in contrast made playing with low primary scores for your class almost impossible. However, 2e had the problem that you had to roll exceptionally well before you felt like a hero or were above average in a particular skill. A lot of the problems I have with random rolls could be solved by questing. If a warrior has sub-optimal strength, let him eat the heart of a dragon to gain courage and power. If a wizard can't understand her next level of spells, have her make a potion from the fluids of an mind flayer elder brain. If a fighter doesn't have the charisma to attract followers at 9th level, let him quest for the legitimacy of a "rod of lordly might". Just stick a cap at 18 (the peak of mortal human potential) and away you go. I could live with low rolls if I can do something about them, but as an eternal sentence of suckitude, it just sucks. [/QUOTE]
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