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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="zoroaster100" data-source="post: 5779634" data-attributes="member: 8538"><p>I agree with Vayden. The OP says he doesn't want point buy even as an option. I require it as at least an option, because that is the method I prefer for campaigns I run. If the next edition provides certain things I dislike as options, I can probably live with that, but for example, I could not deal with different experience tables for different classes as the default. I could at most deal with that as an option (which I would never use in my campaign), but the default, if there is a default, has to be same experience table for all characters, for me to be happy.</p><p></p><p>That is why I'm very skeptical about the way the new edition has been described. It sounds amazing if one edition could truly make everyone happy, but I find it hard to believe one rule set can be so open and flexible it can accomodate so many conflicting tastes. I am willing to look at what they've come up with to see how they hope to accomplish such open ended options without making the game really complex for DMs, requiring DMs to make a million decisions about what rules options to use before the game even starts.</p></blockquote><p></p>
[QUOTE="zoroaster100, post: 5779634, member: 8538"] I agree with Vayden. The OP says he doesn't want point buy even as an option. I require it as at least an option, because that is the method I prefer for campaigns I run. If the next edition provides certain things I dislike as options, I can probably live with that, but for example, I could not deal with different experience tables for different classes as the default. I could at most deal with that as an option (which I would never use in my campaign), but the default, if there is a default, has to be same experience table for all characters, for me to be happy. That is why I'm very skeptical about the way the new edition has been described. It sounds amazing if one edition could truly make everyone happy, but I find it hard to believe one rule set can be so open and flexible it can accomodate so many conflicting tastes. I am willing to look at what they've come up with to see how they hope to accomplish such open ended options without making the game really complex for DMs, requiring DMs to make a million decisions about what rules options to use before the game even starts. [/QUOTE]
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