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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="Henry" data-source="post: 5781270" data-attributes="member: 158"><p>Yeah, as I've grown older, most of my groups no longer use XP in determining levelling, not because of unfairness or verisimilitude, but out of the needs of gaming as time for gaming grows shorter.</p><p></p><p>First of all, in most editions of D&D, even a 1 level difference means a pretty disparate power curve. Some people can't play in one weekend because their child is sick, others can't play because it's their anniversary, or a company christmas party; still others because of a work project that begs overtime. Trying to keep up with experience awarded to these people is more trouble than it's worth, so we just say "you're all X level" after a certain point in the campaign. In Pathfinder Adventure Paths, they make this stupidly easy for us -- <em>"Before entering the Tower of the Elephant, the PCs should be 3th level." "By the time the PCs have reached the Fane of Sauron, they should be 9th level."</em> etc. So rather than keep up with XP awards, the DM says, <em>"thanks to your valiant efforts, Harrowstone has been cleared of evil. You all make it to 4th level; which is fortunate for you, because the Mayor has just asked you to deliver a package to Lepistadt, meaning a long road journey."</em></p><p><em></em></p><p></p><p>For us, it's pointless because we roleplay as much as we want to roleplay, or as little, if I have had a rough week and didn't feel like roleplaying out a big scene with the GM to get extra XP, I don't suffer for it.</p></blockquote><p></p>
[QUOTE="Henry, post: 5781270, member: 158"] Yeah, as I've grown older, most of my groups no longer use XP in determining levelling, not because of unfairness or verisimilitude, but out of the needs of gaming as time for gaming grows shorter. First of all, in most editions of D&D, even a 1 level difference means a pretty disparate power curve. Some people can't play in one weekend because their child is sick, others can't play because it's their anniversary, or a company christmas party; still others because of a work project that begs overtime. Trying to keep up with experience awarded to these people is more trouble than it's worth, so we just say "you're all X level" after a certain point in the campaign. In Pathfinder Adventure Paths, they make this stupidly easy for us -- [I]"Before entering the Tower of the Elephant, the PCs should be 3th level." "By the time the PCs have reached the Fane of Sauron, they should be 9th level."[/I] etc. So rather than keep up with XP awards, the DM says, [I]"thanks to your valiant efforts, Harrowstone has been cleared of evil. You all make it to 4th level; which is fortunate for you, because the Mayor has just asked you to deliver a package to Lepistadt, meaning a long road journey." [/I] For us, it's pointless because we roleplay as much as we want to roleplay, or as little, if I have had a rough week and didn't feel like roleplaying out a big scene with the GM to get extra XP, I don't suffer for it. [/QUOTE]
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