Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"'Kill it before it grows'...he said 'Kill it before it grows'..."
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 5781403" data-attributes="member: 29398"><p>Er...are you saying a DM may not (in your view) decide how such things work in her own game irregardless of what the rules do/do not allow? If yes, we have a serious argument. If no, please clarify.</p><p></p><p>If I've designed a world where Hobbits don't do magic and Elves can't see in the dark, then that's what I'm going to run. You can play in it or not, as you wish; assuming I'll have you in.</p><p></p><p>And I wouldn't say my players "obsess over racial flavor"; but they accept the world as it is (despite their characters' best attempts to destroy it now and then, but that's another story) and if they want it to be different they'll design their own world and run that.</p><p></p><p>The DM is in the right here for several reasons:</p><p></p><p>1. Internal consistency within the game. If overpowered supplement X comes out a year after the campaign starts and someone wants to play something from it I'm either going to have to spend time dialling it back to fit in with the pre-existing game, or just say 'no'.</p><p></p><p>2. Power creep has happened within every edition to date. 2e Players' Options and 3e Prestige Class supplements are by and large two excellent examples of it. Power creep is inherently evil if only because one of two things happens: the game balance starts to tilt more or less wildly in favour of the player characters (which gets boring for all involved after a while) or the DM gets caught in an arms race, redesigning monsters and game elements to keep up with the PCs (which gets tedious immediately, and accomplishes nothing in the end).</p><p></p><p>Now if you are of the opinion that the game balance *should* be skewed more to the players' side, that's a different discussion entirely.</p><p></p><p>3. Every time you-as-player bring in a new book/supplement/whatever and expect to be able to use it, realistically the DM has to go get one as well. That can get expensive...</p><p></p><p>So far 3 out of 4 editions agree about the power creep; I haven't looked into 4e supplements much at all so the jury's out on that one. Only in 2e did the added-complexity issue become relevant.</p><p></p><p>Lanefan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5781403, member: 29398"] Er...are you saying a DM may not (in your view) decide how such things work in her own game irregardless of what the rules do/do not allow? If yes, we have a serious argument. If no, please clarify. If I've designed a world where Hobbits don't do magic and Elves can't see in the dark, then that's what I'm going to run. You can play in it or not, as you wish; assuming I'll have you in. And I wouldn't say my players "obsess over racial flavor"; but they accept the world as it is (despite their characters' best attempts to destroy it now and then, but that's another story) and if they want it to be different they'll design their own world and run that. The DM is in the right here for several reasons: 1. Internal consistency within the game. If overpowered supplement X comes out a year after the campaign starts and someone wants to play something from it I'm either going to have to spend time dialling it back to fit in with the pre-existing game, or just say 'no'. 2. Power creep has happened within every edition to date. 2e Players' Options and 3e Prestige Class supplements are by and large two excellent examples of it. Power creep is inherently evil if only because one of two things happens: the game balance starts to tilt more or less wildly in favour of the player characters (which gets boring for all involved after a while) or the DM gets caught in an arms race, redesigning monsters and game elements to keep up with the PCs (which gets tedious immediately, and accomplishes nothing in the end). Now if you are of the opinion that the game balance *should* be skewed more to the players' side, that's a different discussion entirely. 3. Every time you-as-player bring in a new book/supplement/whatever and expect to be able to use it, realistically the DM has to go get one as well. That can get expensive... So far 3 out of 4 editions agree about the power creep; I haven't looked into 4e supplements much at all so the jury's out on that one. Only in 2e did the added-complexity issue become relevant. Lanefan [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
"'Kill it before it grows'...he said 'Kill it before it grows'..."
Top