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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="SlyDoubt" data-source="post: 5781423" data-attributes="member: 6667337"><p>Thresholds. If you have a cleric like in your example who focuses on turning or banishing, etc. at a certain point he goes from doing x damage to banishing or destroying the thing outright.</p><p></p><p>The downside being you don't want the game to just devolve into everyone trying to hit some kind of required threshold. So it should be mostly unattainable except to extremely focused characters. Stuff that should be completely unavailable to multi-classed characters. I think the capstone abilities in pathfinder touch on this idea but I think it could be extended to include abilities that are strictly made for characters who only stay in one class.</p><p></p><p>The way 4E is setup as far as classes sucks imho. It's not interesting. The multi-classing feats were a joke. Hybrids work but only sort of. The required stats are too extreme in 4E. A system with multi-classing but that gives specific benefits to staying in one class is a great idea and I think one way to integrate a lot of the old style mechanics.</p></blockquote><p></p>
[QUOTE="SlyDoubt, post: 5781423, member: 6667337"] Thresholds. If you have a cleric like in your example who focuses on turning or banishing, etc. at a certain point he goes from doing x damage to banishing or destroying the thing outright. The downside being you don't want the game to just devolve into everyone trying to hit some kind of required threshold. So it should be mostly unattainable except to extremely focused characters. Stuff that should be completely unavailable to multi-classed characters. I think the capstone abilities in pathfinder touch on this idea but I think it could be extended to include abilities that are strictly made for characters who only stay in one class. The way 4E is setup as far as classes sucks imho. It's not interesting. The multi-classing feats were a joke. Hybrids work but only sort of. The required stats are too extreme in 4E. A system with multi-classing but that gives specific benefits to staying in one class is a great idea and I think one way to integrate a lot of the old style mechanics. [/QUOTE]
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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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