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"'Kill it before it grows'...he said 'Kill it before it grows'..."
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<blockquote data-quote="I'm A Banana" data-source="post: 5782487" data-attributes="member: 2067"><p>His first few paragraphs:</p><p></p><p></p><p></p><p>They lead me to understand that he is talking about what he wants at his own table, in his own world, and not about what everyone at every table should always play.</p><p></p><p>That may or may not be a game I'd be willing to play in (I don't think I'd personally have a problem with either of those restrictions), but it is pretty clearly <strong>his own game</strong>, and he doesn't appear to be saying no one should ever have halfling wizards or elves with low-light vision, just that <strong>he</strong> doesn't want them. In fact, he specifically says they'll design and run their own world, and seems to be pretty not-upset over the idea of someone else running a game in which halfling wizards are peachy keen.</p><p></p><p>So he doesn't seem to be one of these people who is selfish and petty enough to tell other people how to run their games. He merely wants to run his game the way he wants to run his game.</p><p></p><p>I see no reason why he shouldn't be catered to in being able to do that. However arbitrary or limiting the restrictions appear from the view on the Internet, the only people that can really judge his games as worth it or not are the players, and as long as they're fine with it, I see no reason to tell Lanefan that he <strong>must</strong> be more inclusive. Hegemony isn't one of D&D's strong suits (never really has been). It's an imaginary game about pretending to be magical elves. Every person is going to have their fun doing that in slightly different ways. It's not my place or WotC's place to tell them that they are doing it wrong and must change. </p><p></p><p>And to me, that seems to be the central design philosophy of 5e: Do what thou wilt shall be the whole of the law. I don't see a problem with this...er...libertarian...game design, though I would certainly see a problem with that philosophy in areas that were a little more concrete than pretending to be a magical elf. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5782487, member: 2067"] His first few paragraphs: They lead me to understand that he is talking about what he wants at his own table, in his own world, and not about what everyone at every table should always play. That may or may not be a game I'd be willing to play in (I don't think I'd personally have a problem with either of those restrictions), but it is pretty clearly [B]his own game[/B], and he doesn't appear to be saying no one should ever have halfling wizards or elves with low-light vision, just that [B]he[/B] doesn't want them. In fact, he specifically says they'll design and run their own world, and seems to be pretty not-upset over the idea of someone else running a game in which halfling wizards are peachy keen. So he doesn't seem to be one of these people who is selfish and petty enough to tell other people how to run their games. He merely wants to run his game the way he wants to run his game. I see no reason why he shouldn't be catered to in being able to do that. However arbitrary or limiting the restrictions appear from the view on the Internet, the only people that can really judge his games as worth it or not are the players, and as long as they're fine with it, I see no reason to tell Lanefan that he [B]must[/B] be more inclusive. Hegemony isn't one of D&D's strong suits (never really has been). It's an imaginary game about pretending to be magical elves. Every person is going to have their fun doing that in slightly different ways. It's not my place or WotC's place to tell them that they are doing it wrong and must change. And to me, that seems to be the central design philosophy of 5e: Do what thou wilt shall be the whole of the law. I don't see a problem with this...er...libertarian...game design, though I would certainly see a problem with that philosophy in areas that were a little more concrete than pretending to be a magical elf. ;) [/QUOTE]
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