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Kill Me An FR Canon Munchwizard (Heroes, Inc. players stay out)
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<blockquote data-quote="PatrickLawinger" data-source="post: 2548936" data-attributes="member: 2735"><p>I don't know FR well enough to say exactly what you should do but ...</p><p></p><p>Didn't you say that a greater goddess was going to prevent the other gods from seeing what happened? If the gods don't know what happened, how are the PCs going to find out? The only way they could know is if they were there, if they are there, you can't make a sure plan without taking into account what they are going to do. If the PCs aren't there, well, make part of the mystery of their disappearance/deaths the fact that even the gods don't know what happened and for that to have happened ... etc.</p><p></p><p>As far as killing them. Tricking someone into an antimagic zone and disposing of them sounds good. I just don't know how easily brilliant, epic-level, wizards are tricked. The only stats I have seen for folks like this in the FR campaign setting (3rd edition version) indicates that anything giving a saving throw is not likely to work well.</p><p></p><p>For FR bashers; hey, I am not a huge fan of the setting or anything but it does have a ton of things going for it. I haven't read the long catalog of FR novels so I guess that doesn't do anything for me. I have had one DM use FR in the past, there were no "uber NPCs" involved and we had a blast. The setting is nicely detailed and has huge opportunities for gaming. What you use for gaming does not have to match a set of novels (or even gaming supplements) if you don't want it to. Personally, I prefer the Wilderlands, but hey, I do have a bit of a bias <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />.</p><p></p><p>Patrick</p></blockquote><p></p>
[QUOTE="PatrickLawinger, post: 2548936, member: 2735"] I don't know FR well enough to say exactly what you should do but ... Didn't you say that a greater goddess was going to prevent the other gods from seeing what happened? If the gods don't know what happened, how are the PCs going to find out? The only way they could know is if they were there, if they are there, you can't make a sure plan without taking into account what they are going to do. If the PCs aren't there, well, make part of the mystery of their disappearance/deaths the fact that even the gods don't know what happened and for that to have happened ... etc. As far as killing them. Tricking someone into an antimagic zone and disposing of them sounds good. I just don't know how easily brilliant, epic-level, wizards are tricked. The only stats I have seen for folks like this in the FR campaign setting (3rd edition version) indicates that anything giving a saving throw is not likely to work well. For FR bashers; hey, I am not a huge fan of the setting or anything but it does have a ton of things going for it. I haven't read the long catalog of FR novels so I guess that doesn't do anything for me. I have had one DM use FR in the past, there were no "uber NPCs" involved and we had a blast. The setting is nicely detailed and has huge opportunities for gaming. What you use for gaming does not have to match a set of novels (or even gaming supplements) if you don't want it to. Personally, I prefer the Wilderlands, but hey, I do have a bit of a bias ;). Patrick [/QUOTE]
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