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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Kill Mongo! 4E min/max design challenge.
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<blockquote data-quote="WOLead" data-source="post: 4271865" data-attributes="member: 65571"><p>Not counting Flanking into the equations due to ranged combat and attempts of getting Mongo to follow behind.</p><p></p><p>Sansai, Half-Elf Star Pact Warlock: (STR8, DEX13, Con20, INT13, WIS10, CHA12), Rod, Astral Fire, Dire Radiance, Eldritch Blast(Con), Diabloic Blast, Warlock's Curse, Prime Shot.</p><p></p><p>Dire Radiance and Warlock's Curse:</p><p>+6 vs Fortitude, 1d6+5+1 damage + 1d6</p><p>Miss on a 1-7 (0 damage * .35 = 0)</p><p>Hit on a 8-19 (13 damage * .6 = 7.8)</p><p>Crit on a 20 (15.5 damage * .05 = .775)</p><p>Total expected damage per round = 8.575</p><p></p><p>Dire Radiance and Warlock's Curse with Mongo approaches Sansai afterwards:</p><p>+6 vs Fortitude, 1d6+5+1 damage + 1d6+5+1 damage when approached + 1d6 W.Curse</p><p>Miss on a 1-7 (0 damage * .35 = 0)</p><p>Hit on a 8-19 (22.5 damage * .6 = 13.5)</p><p>Crit on a 20 (25 damage * .05 = 1.25)</p><p>Total expected damage per round = 14.75</p><p></p><p>Eldritch Blast with Warlock's Curse</p><p>+6 vs. Reflex 1d10+5 damage + 1d6</p><p>Miss on a 1-7 (0 damage *.35 = 0)</p><p>Hit on a 10-19 (14 damage * .6 = 8.4)</p><p>Crit on a 20 (18.5 damage * .05 = 0.925)</p><p>Total expected damage per round = 9.325</p><p></p><p>Diabloic Blast with Warlock's Curse</p><p>+6 vs. Will 2d8+5 damage + 1d6</p><p>Miss on a 1-7 (0 damage * .35 = 0)</p><p>Hit on a 10-19 (17.5 damage * .6 = 10.5)</p><p>Crit on a 20 (24.5 damage * .05 = 1.225)</p><p>Total expected damage per round = 11.725</p><p></p><p></p><p>Now things depend on one bit of info not given, how often will Mongo chase after the Warlock.</p><p></p><p>For a rough average, lets say he chases two and stays still 1:</p><p>Known Pattern:</p><p>(DR+WC+Follow)*7 + (DB+WC) + (EB+WC)*2 = 133.625</p><p>Random Pattern(2/3rds a chance of the Follow add, 1/3rd a chance without):</p><p>(DR+WC+Follow)*9*(2/3) + (DR+WC)*9*(1/3) + (DB+WC) = 125.95</p><p></p><p>Chases every other turn:</p><p>Known Pattern:</p><p>(DR+WC+Follow)*5 + (EB+WC)*4 + (DB+WC) = 122.775</p><p>Random Pattern(Half a chance of Follow add and Half a chance without):</p><p>(DR+WC+Follow)*9*(1/2) + (DR+WC)*9*(1/2) + (DB+WC) = 116.6875</p><p></p><p>Every turn Mongo Follows:</p><p>(DR + WC + Follow)*10 = 147.5</p><p></p><p>Mongo is as still as a Statue:</p><p>(EB+WC)*9 + (DB+WC) = 95.65</p><p></p><p>So, in the end. If Mongo has Random Pattern to chasing Sansai at a 50% chance or stands still, then he'll live. If he stands completely still, he'll be safest. If he chases after Sansai most, if not all the time, he'll die early. Though that damage will go down if I am wrong on the assumption that the Astral Fire feat will benefit on the Rider effect that's apart of the Dire Radiance.</p><p></p><p>Ninja Edit: After Zaruthustran post, I saw a problem where I erred in Dire Radiance forgetting its Con and not Cha. I adjusted the build and fixed it easily enough for the same results.</p></blockquote><p></p>
[QUOTE="WOLead, post: 4271865, member: 65571"] Not counting Flanking into the equations due to ranged combat and attempts of getting Mongo to follow behind. Sansai, Half-Elf Star Pact Warlock: (STR8, DEX13, Con20, INT13, WIS10, CHA12), Rod, Astral Fire, Dire Radiance, Eldritch Blast(Con), Diabloic Blast, Warlock's Curse, Prime Shot. Dire Radiance and Warlock's Curse: +6 vs Fortitude, 1d6+5+1 damage + 1d6 Miss on a 1-7 (0 damage * .35 = 0) Hit on a 8-19 (13 damage * .6 = 7.8) Crit on a 20 (15.5 damage * .05 = .775) Total expected damage per round = 8.575 Dire Radiance and Warlock's Curse with Mongo approaches Sansai afterwards: +6 vs Fortitude, 1d6+5+1 damage + 1d6+5+1 damage when approached + 1d6 W.Curse Miss on a 1-7 (0 damage * .35 = 0) Hit on a 8-19 (22.5 damage * .6 = 13.5) Crit on a 20 (25 damage * .05 = 1.25) Total expected damage per round = 14.75 Eldritch Blast with Warlock's Curse +6 vs. Reflex 1d10+5 damage + 1d6 Miss on a 1-7 (0 damage *.35 = 0) Hit on a 10-19 (14 damage * .6 = 8.4) Crit on a 20 (18.5 damage * .05 = 0.925) Total expected damage per round = 9.325 Diabloic Blast with Warlock's Curse +6 vs. Will 2d8+5 damage + 1d6 Miss on a 1-7 (0 damage * .35 = 0) Hit on a 10-19 (17.5 damage * .6 = 10.5) Crit on a 20 (24.5 damage * .05 = 1.225) Total expected damage per round = 11.725 Now things depend on one bit of info not given, how often will Mongo chase after the Warlock. For a rough average, lets say he chases two and stays still 1: Known Pattern: (DR+WC+Follow)*7 + (DB+WC) + (EB+WC)*2 = 133.625 Random Pattern(2/3rds a chance of the Follow add, 1/3rd a chance without): (DR+WC+Follow)*9*(2/3) + (DR+WC)*9*(1/3) + (DB+WC) = 125.95 Chases every other turn: Known Pattern: (DR+WC+Follow)*5 + (EB+WC)*4 + (DB+WC) = 122.775 Random Pattern(Half a chance of Follow add and Half a chance without): (DR+WC+Follow)*9*(1/2) + (DR+WC)*9*(1/2) + (DB+WC) = 116.6875 Every turn Mongo Follows: (DR + WC + Follow)*10 = 147.5 Mongo is as still as a Statue: (EB+WC)*9 + (DB+WC) = 95.65 So, in the end. If Mongo has Random Pattern to chasing Sansai at a 50% chance or stands still, then he'll live. If he stands completely still, he'll be safest. If he chases after Sansai most, if not all the time, he'll die early. Though that damage will go down if I am wrong on the assumption that the Astral Fire feat will benefit on the Rider effect that's apart of the Dire Radiance. Ninja Edit: After Zaruthustran post, I saw a problem where I erred in Dire Radiance forgetting its Con and not Cha. I adjusted the build and fixed it easily enough for the same results. [/QUOTE]
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