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Kill Mongo! 4E min/max design challenge.
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<blockquote data-quote="Amakar" data-source="post: 4275906" data-attributes="member: 60900"><p><strong>Adjusting and Warriror of the Wild</strong></p><p></p><p>It seems that the Bugbear's pretty powerful, bigger weapons, bonuses to useful stats for rogues, and a free sneak attack.</p><p></p><p>As for the bugbear fighter build, that could also be done with a minotaur.</p><p></p><p>But look at all the builds.. the culprit is... Warrior of the Wild. It's an extra 1d6 vs solos, which sort of bends these builds when you put them vs multiple monsters.</p><p></p><p></p><p>And another Boring, but faster than 10 kill. Though this one doesn't require being near the target at all. And in true Mix max style, it requires doing illogical things for bonuses.</p><p></p><p>Darkmaw, masochistic gnoll ranger (archer)</p><p>Race +2 Dex, +2 con</p><p>Stats 20 dex, 14 wis are all that matter.</p><p>Feat: WF bows</p><p>Racial Ability +2 damage while bloodied</p><p></p><p>Special: Darkmaw self-mutiliates himself to bloodied condition before every battle.</p><p></p><p>He doesn't get flanking so the math is easier</p><p></p><p>always +8 to hit (+5, +2 prof, +1 prime shot)</p><p></p><p>2 hits per round:</p><p>Miss 1-8 = 0</p><p>Hit 9-19 = 8.5</p><p>Crit 20 = 13</p><p></p><p>Average per attack = 5.32</p><p></p><p>Hunter quarry: 1/round when it hits Change of hitting: 79%</p><p>3.5 *.79 = 2.77</p><p></p><p>2 attacks + quarry</p><p>13.41 per round.</p><p> </p><p>Using his encounter power deals 20.85 on the first round.</p><p></p><p></p><p>Round 1: Encounter</p><p>Round 2-9: Twin Shot</p><p></p><p>141.81</p><p>Dead by round 9, from 20 squares away.</p><p></p><p>Can anyone else abuse the gnoll bloodied damage (or dragonborn bloodied to hit?)</p></blockquote><p></p>
[QUOTE="Amakar, post: 4275906, member: 60900"] [b]Adjusting and Warriror of the Wild[/b] It seems that the Bugbear's pretty powerful, bigger weapons, bonuses to useful stats for rogues, and a free sneak attack. As for the bugbear fighter build, that could also be done with a minotaur. But look at all the builds.. the culprit is... Warrior of the Wild. It's an extra 1d6 vs solos, which sort of bends these builds when you put them vs multiple monsters. And another Boring, but faster than 10 kill. Though this one doesn't require being near the target at all. And in true Mix max style, it requires doing illogical things for bonuses. Darkmaw, masochistic gnoll ranger (archer) Race +2 Dex, +2 con Stats 20 dex, 14 wis are all that matter. Feat: WF bows Racial Ability +2 damage while bloodied Special: Darkmaw self-mutiliates himself to bloodied condition before every battle. He doesn't get flanking so the math is easier always +8 to hit (+5, +2 prof, +1 prime shot) 2 hits per round: Miss 1-8 = 0 Hit 9-19 = 8.5 Crit 20 = 13 Average per attack = 5.32 Hunter quarry: 1/round when it hits Change of hitting: 79% 3.5 *.79 = 2.77 2 attacks + quarry 13.41 per round. Using his encounter power deals 20.85 on the first round. Round 1: Encounter Round 2-9: Twin Shot 141.81 Dead by round 9, from 20 squares away. Can anyone else abuse the gnoll bloodied damage (or dragonborn bloodied to hit?) [/QUOTE]
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