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*TTRPGs General
Kill Monsters, Take Stuff, THEN WHAT?
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<blockquote data-quote="Reynard" data-source="post: 5232687" data-attributes="member: 467"><p>Lest a good thread die, I think we should make a list of all the cool things characters can do during "down time" between excursions. Note, I'm not talking about character retirement here or what they do instead of killing things and taking stuff. But sometimes characters rest for a while between delves, or in an episodic type game (like a TV show) characters need a hook, a place to be and a thing to do when the phone rings and their skills are needed.</p><p></p><p>1. Class Training School: While training has fallen by the wayside in newer editions, it was a major wealth and time drainer in earlier editions. A competent PC can set up their own school to train the local and passing through NPCs of his class, getting some of that money back. If it goes well, perhaps the characters school can become famous, attracting students from the far reaches (which is a good source for followers, cohorts and even replacement PCs), as well as rivals.</p><p></p><p>2. Tavern: PCs spend a lot of time in the tavern. What if they stopped dropping coppers for beers and set up their own place. They decorate it with trophies of their own victories and their clientèle comes to bask in the glory of real life adventurers. Of course, NPCs adventuring parties will come to the tavern to find rumors, or while the PCs are on an adventure the place could be robbed of those trophies. Thieves guids and other organized crime might try and get a cut of the PC owners' action and rivals and villains might seed the establishment with spies.</p><p></p><p>3. Merchantile Pursuits: This one has been used by lots of groups I have DMed, mostly because it is very hands off. The PCs take some of their well earned gains to finance a caravan, basically writing a check and forgetting about it until the profits roll in. of course, having the caravan attacked by bandits or having the caravan master return with wondrous tales to lost cities of gold can always serve as seeds to further adventures.</p></blockquote><p></p>
[QUOTE="Reynard, post: 5232687, member: 467"] Lest a good thread die, I think we should make a list of all the cool things characters can do during "down time" between excursions. Note, I'm not talking about character retirement here or what they do instead of killing things and taking stuff. But sometimes characters rest for a while between delves, or in an episodic type game (like a TV show) characters need a hook, a place to be and a thing to do when the phone rings and their skills are needed. 1. Class Training School: While training has fallen by the wayside in newer editions, it was a major wealth and time drainer in earlier editions. A competent PC can set up their own school to train the local and passing through NPCs of his class, getting some of that money back. If it goes well, perhaps the characters school can become famous, attracting students from the far reaches (which is a good source for followers, cohorts and even replacement PCs), as well as rivals. 2. Tavern: PCs spend a lot of time in the tavern. What if they stopped dropping coppers for beers and set up their own place. They decorate it with trophies of their own victories and their clientèle comes to bask in the glory of real life adventurers. Of course, NPCs adventuring parties will come to the tavern to find rumors, or while the PCs are on an adventure the place could be robbed of those trophies. Thieves guids and other organized crime might try and get a cut of the PC owners' action and rivals and villains might seed the establishment with spies. 3. Merchantile Pursuits: This one has been used by lots of groups I have DMed, mostly because it is very hands off. The PCs take some of their well earned gains to finance a caravan, basically writing a check and forgetting about it until the profits roll in. of course, having the caravan attacked by bandits or having the caravan master return with wondrous tales to lost cities of gold can always serve as seeds to further adventures. [/QUOTE]
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