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Kill Monsters, Take Stuff, THEN WHAT?
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<blockquote data-quote="Doug McCrae" data-source="post: 5234215" data-attributes="member: 21169"><p>This goes back to KM's other thread regarding time as a resource. In OD&D, time is supposed to be a significant resource. If a character spends six months making a magic item, that's six months less adventuring time. Time is intended to be part of the cost of the item, like xp in 3e. Travelling is the other big time sink.</p><p></p><p>A different play model from that of today is assumed. Each player has a stable of characters, of varying levels, so if your wizard is out of action for a long time and you still want to play, you use a different PC. It also assumes frequent sessions, several times a week, and around twenty players per DM, but, I think, not all playing at the same time. Players #1, #2, #3, #4 and #5 might schedule an expedition to the Black Reservoir on Tuesday night, then players #2, #3, and #6 go to level 10 of the Tower of War on Thursday, using their higher level PCs.</p><p></p><p>This works both because of the frequent play schedules and because in OD&D a PC is a minor, throwaway thing. Easy come, easy go. It's in many ways still a wargame, rather than a rpg. Today people generally want much more detailed PCs, with personalities and names and stuff like that. They don't play as frequently. So if you only game once every two weeks, and your PC is a real character, important to the ongoing story, with goals and relationships and so forth, then it's not acceptable for that character to be out of play for six months real time.</p></blockquote><p></p>
[QUOTE="Doug McCrae, post: 5234215, member: 21169"] This goes back to KM's other thread regarding time as a resource. In OD&D, time is supposed to be a significant resource. If a character spends six months making a magic item, that's six months less adventuring time. Time is intended to be part of the cost of the item, like xp in 3e. Travelling is the other big time sink. A different play model from that of today is assumed. Each player has a stable of characters, of varying levels, so if your wizard is out of action for a long time and you still want to play, you use a different PC. It also assumes frequent sessions, several times a week, and around twenty players per DM, but, I think, not all playing at the same time. Players #1, #2, #3, #4 and #5 might schedule an expedition to the Black Reservoir on Tuesday night, then players #2, #3, and #6 go to level 10 of the Tower of War on Thursday, using their higher level PCs. This works both because of the frequent play schedules and because in OD&D a PC is a minor, throwaway thing. Easy come, easy go. It's in many ways still a wargame, rather than a rpg. Today people generally want much more detailed PCs, with personalities and names and stuff like that. They don't play as frequently. So if you only game once every two weeks, and your PC is a real character, important to the ongoing story, with goals and relationships and so forth, then it's not acceptable for that character to be out of play for six months real time. [/QUOTE]
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