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<blockquote data-quote="Tav_Behemoth" data-source="post: 2672563" data-attributes="member: 18017"><p><strong>Zardo Bear-claw, Male Human Druid 8</strong>; Medium humanoid; HD 8d8+8; hp 48; Init +0; Spd 30 ft.; AC 19, touch 11, flat-footed 19; Base Atk +6; Grp +5; Atk +5 melee (1d6-1/18-20, scimitar) or +5 melee (1d6-1, quarterstaff) or +6 ranged (1d4, sling); Full Atk +5/+0 melee (1d6-1/18-20, scimitar) or +5/+0 melee (1d6-1, quarterstaff) or +6/+1 ranged (1d4, sling); SA animal companion, Large wild shape 3/day; SQ —; AL NG; SV Fort +10, Ref +5, Will +15; Str 8, Dex 10, Con 13, Int 8, Wis 20 (22), Cha 10.</p><p></p><p><strong>Skills: </strong>Concentration +12, Knowledge +10, Listen +17, Spellcraft +10</p><p><strong></strong></p><p><strong>Possessions: </strong>scimitar, quarterstaff, sling, +2 leather armor, +2 heavy wooden shield, +3 cloak of resistance, +2 periapt of wisdom, potion of displacement</p><p><strong></strong></p><p><strong>Feats</strong>: Augment Summoning, Natural Spell, Spell Focus (conjuration), Spell Penetration</p><p>+4 to Str and Con of summoned creatures; cast spells while in wild shape; +2 to DC of saves vs. conjuration spells; +2 to caster level check vs. SR</p><p></p><p><strong>Spells Prepared </strong>(6/6/5/5/3; save DC 17 + spell level)</p><p></p><p>Level 1</p><p>Cure Light Wounds Cures 1d8+5 damage for yourself or creature you touch.</p><p>Faerie Fire Cancels Blur, displacement, invisibility, and concealment from natural dark; range 720 ft.; SR check 1d20+10.</p><p>Longstrider +10 ft. land speed for yourself; lasts 8 hours.</p><p>Magic Fang +1 attack and damage enhancement with one natural weapon for yourself or creature within 45 ft.; lasts 8 hrs.</p><p>Produce Flame Melee or ranged touch attack, 1d6+5 fire; can produce 8 flames; SR check 1d20+10.</p><p>Shillelagh Normal quarterstaff gets +1 attack and damage enhancement, damage increased to 2d6</p><p>Summon Natures Ally I (substitute) Lasts 8 rounds, can appear 45 ft. away; Dire rat preferred </p><p></p><p>Level 2</p><p>Barkskin +3 natural armor enhancement for yourself or creature you touch; lasts 80 minutes.</p><p>Bear's Endurance +4 Con enhancement for yourself or creature you touch; lasts 8 minutes.</p><p>Bull's Strength +4 Str enhancement for yourself or creature you touch; lasts 8 minutes.</p><p>Cat's Grace +4 Dex enhancement for yourself or creature you touch; lasts 8 minutes.</p><p>Flame Blade Melee touch attack (as scimitar, 1d8+4 fire damage); SR check 1d20+10.</p><p>Summon Natures Ally II (substitute) Lasts 8 rounds, can appear 45 ft. away; Elemental, Small (any) preferred</p><p></p><p>Level 3</p><p>Cure Moderate Wounds Cures 2d8 damage +1/level on touch.</p><p>Magic Fang, Greater +2 attack and damage enhancement with one natural weapon for yourself or creature within 45 ft.; lasts 8 hrs.</p><p>Meld Into Stone You can step into a block of stone; inside, you can cast spells on yourself and hear but not see.</p><p>Protection From Energy Absorbs 96 points of damage from one kind of energy; affects you or a creature you touch; lasts 80 minutes</p><p>Wind Wall Curtain of air 80 ft. long and 40 ft. high stops gases and arrows or bolts; range 180 ft.</p><p>Summon Natures Ally III (substitute) Lasts 8 rounds, can appear 45 ft. away; Thoqqua preferred</p><p></p><p>Level 4</p><p>Dispel Magic Targeted dispel check =1d20+8 vs. 11+spell level</p><p>Ice Storm 3d6 damage + 2d6 cold; 20 ft. radius cylinder, 1/2 land move in area for 1 full round; SR check 1d20+10.</p><p>Spike Stones Spikes do 1d8 per 5 ft. moved; affects 8 20 ft. squares; SR check 1d20+10, Ref DC 21 or lamed for half speed</p><p>Summon Natures Ally IV (substitute) Lasts 8 rounds, can appear 45 ft. away; Arrowhawk, juvenile preferred</p><p></p><p>Preferred Wildshape:</p><p><span style="font-size: 9px">Polar bear, Large neutral good animal </span></p><p><span style="font-size: 9px">Str 27 </span></p><p><span style="font-size: 9px">Dex 13</span></p><p><span style="font-size: 9px">Con 19</span></p><p><span style="font-size: 9px">Int 8</span></p><p><span style="font-size: 9px">Wis 22</span></p><p><span style="font-size: 9px">Cha 10</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">HP 75 (8d8+32 HD)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">AC 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Speed: 40 ft. (8 squares), swim 20</span></p><p><span style="font-size: 9px">Initiative +1</span></p><p><span style="font-size: 9px">Senses: Listen +17, Spot +6; low-light vision, scent</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">2 claws +13 melee (1d8+8)</span></p><p><span style="font-size: 9px">Bite +8 melee (2d6+4) </span></p><p><span style="font-size: 9px">Grapple touch attack +13; +18 grapple check (bite 2d6+4) </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort +10, Ref +3, Will +12</span></p><p><span style="font-size: 9px"></span></p><p><strong>Animal Companion:</strong></p><p>Rhinoceros, Large Neutral Animal </p><p><span style="font-size: 9px">HP: 76 hp (8d8+40 HD)</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">AC: 16 (–1 size, +7 natural), touch 9, flat-footed 16</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Speed: 30 ft. (6 squares)</span></p><p><span style="font-size: 9px">Initiative +0</span></p><p><span style="font-size: 9px">Senses: Listen +14, Spot +3; low-light vision</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Gore +13 melee (2d6+12) </span></p><p><span style="font-size: 9px">Grapple touch attack +13; +18 grapple check (gore 2d6+12)</span></p><p><span style="font-size: 9px">Powerful charge does 4d6+24 if charging</span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Fort +11, Ref +6, Will +3 </span></p><p><span style="font-size: 9px">Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2 </span></p><p><span style="font-size: 9px"></span></p><p><span style="font-size: 9px">Tricks: Attack (any creature), Down, Defend, Follow, Guard, Heel</span></p><p><span style="font-size: 9px">Share spells with master</span></p></blockquote><p></p>
[QUOTE="Tav_Behemoth, post: 2672563, member: 18017"] [b]Zardo Bear-claw, Male Human Druid 8[/b]; Medium humanoid; HD 8d8+8; hp 48; Init +0; Spd 30 ft.; AC 19, touch 11, flat-footed 19; Base Atk +6; Grp +5; Atk +5 melee (1d6-1/18-20, scimitar) or +5 melee (1d6-1, quarterstaff) or +6 ranged (1d4, sling); Full Atk +5/+0 melee (1d6-1/18-20, scimitar) or +5/+0 melee (1d6-1, quarterstaff) or +6/+1 ranged (1d4, sling); SA animal companion, Large wild shape 3/day; SQ —; AL NG; SV Fort +10, Ref +5, Will +15; Str 8, Dex 10, Con 13, Int 8, Wis 20 (22), Cha 10. [b]Skills: [/b]Concentration +12, Knowledge +10, Listen +17, Spellcraft +10 [b] Possessions: [/b]scimitar, quarterstaff, sling, +2 leather armor, +2 heavy wooden shield, +3 cloak of resistance, +2 periapt of wisdom, potion of displacement [b] Feats[/b]: Augment Summoning, Natural Spell, Spell Focus (conjuration), Spell Penetration +4 to Str and Con of summoned creatures; cast spells while in wild shape; +2 to DC of saves vs. conjuration spells; +2 to caster level check vs. SR [b]Spells Prepared [/b](6/6/5/5/3; save DC 17 + spell level) Level 1 Cure Light Wounds Cures 1d8+5 damage for yourself or creature you touch. Faerie Fire Cancels Blur, displacement, invisibility, and concealment from natural dark; range 720 ft.; SR check 1d20+10. Longstrider +10 ft. land speed for yourself; lasts 8 hours. Magic Fang +1 attack and damage enhancement with one natural weapon for yourself or creature within 45 ft.; lasts 8 hrs. Produce Flame Melee or ranged touch attack, 1d6+5 fire; can produce 8 flames; SR check 1d20+10. Shillelagh Normal quarterstaff gets +1 attack and damage enhancement, damage increased to 2d6 Summon Natures Ally I (substitute) Lasts 8 rounds, can appear 45 ft. away; Dire rat preferred Level 2 Barkskin +3 natural armor enhancement for yourself or creature you touch; lasts 80 minutes. Bear's Endurance +4 Con enhancement for yourself or creature you touch; lasts 8 minutes. Bull's Strength +4 Str enhancement for yourself or creature you touch; lasts 8 minutes. Cat's Grace +4 Dex enhancement for yourself or creature you touch; lasts 8 minutes. Flame Blade Melee touch attack (as scimitar, 1d8+4 fire damage); SR check 1d20+10. Summon Natures Ally II (substitute) Lasts 8 rounds, can appear 45 ft. away; Elemental, Small (any) preferred Level 3 Cure Moderate Wounds Cures 2d8 damage +1/level on touch. Magic Fang, Greater +2 attack and damage enhancement with one natural weapon for yourself or creature within 45 ft.; lasts 8 hrs. Meld Into Stone You can step into a block of stone; inside, you can cast spells on yourself and hear but not see. Protection From Energy Absorbs 96 points of damage from one kind of energy; affects you or a creature you touch; lasts 80 minutes Wind Wall Curtain of air 80 ft. long and 40 ft. high stops gases and arrows or bolts; range 180 ft. Summon Natures Ally III (substitute) Lasts 8 rounds, can appear 45 ft. away; Thoqqua preferred Level 4 Dispel Magic Targeted dispel check =1d20+8 vs. 11+spell level Ice Storm 3d6 damage + 2d6 cold; 20 ft. radius cylinder, 1/2 land move in area for 1 full round; SR check 1d20+10. Spike Stones Spikes do 1d8 per 5 ft. moved; affects 8 20 ft. squares; SR check 1d20+10, Ref DC 21 or lamed for half speed Summon Natures Ally IV (substitute) Lasts 8 rounds, can appear 45 ft. away; Arrowhawk, juvenile preferred Preferred Wildshape: [SIZE=1]Polar bear, Large neutral good animal Str 27 Dex 13 Con 19 Int 8 Wis 22 Cha 10 HP 75 (8d8+32 HD) AC 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14 Speed: 40 ft. (8 squares), swim 20 Initiative +1 Senses: Listen +17, Spot +6; low-light vision, scent 2 claws +13 melee (1d8+8) Bite +8 melee (2d6+4) Grapple touch attack +13; +18 grapple check (bite 2d6+4) Fort +10, Ref +3, Will +12 [/SIZE] [b]Animal Companion:[/b] Rhinoceros, Large Neutral Animal [SIZE=1]HP: 76 hp (8d8+40 HD) AC: 16 (–1 size, +7 natural), touch 9, flat-footed 16 Speed: 30 ft. (6 squares) Initiative +0 Senses: Listen +14, Spot +3; low-light vision Gore +13 melee (2d6+12) Grapple touch attack +13; +18 grapple check (gore 2d6+12) Powerful charge does 4d6+24 if charging Fort +11, Ref +6, Will +3 Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2 Tricks: Attack (any creature), Down, Defend, Follow, Guard, Heel Share spells with master[/SIZE] [/QUOTE]
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