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Kill the fighter
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<blockquote data-quote="Sunseeker" data-source="post: 5860909"><p>After thinking about it for a while, if there's anything Wizards <em>needs</em> to do with classes is reduce them. The OP is right that there's a <em>whole</em> bunch of niche classes out there, not just for the fighter, but for every class. What's worse is that these are often so specific, that no other class gets any of the features, leading to the ridiculous level of multiclassing attempts to get a more thematic or power-build that read something like:</p><p>Fighter 1/Ranger 2/Rogue 2/Barbarian 1/Druid 4/Cleric 2/Wizard 7.</p><p></p><p>What Wizards ought to do is reduce the number of unique classes and have all the niche classes become "builds" for specific existing classes.</p><p></p><p>A Barbarian is essentially a Fighter that rages. A Ranger is a Fighter that uses bows. A Sorcerer is a Wizard who doesn't prepare their spells. A Shaman is a druid variant. Why do these need to be unique classes? All it does is lead to class bloat, spell bloat(repeated spells for different classes), feat bloat(similar feats that do the same thing but only for different classes), ect...</p><p></p><p>Why not simply have The Fighter; which you could build a Barbarian, a Ranger, a knight(non-divine caster). It would get rid of the ridiculous need for multi-classing if you could simply jump around within a general class framework of "My main purpose is to hit things!"</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5860909"] After thinking about it for a while, if there's anything Wizards [I]needs[/I] to do with classes is reduce them. The OP is right that there's a [I]whole[/I] bunch of niche classes out there, not just for the fighter, but for every class. What's worse is that these are often so specific, that no other class gets any of the features, leading to the ridiculous level of multiclassing attempts to get a more thematic or power-build that read something like: Fighter 1/Ranger 2/Rogue 2/Barbarian 1/Druid 4/Cleric 2/Wizard 7. What Wizards ought to do is reduce the number of unique classes and have all the niche classes become "builds" for specific existing classes. A Barbarian is essentially a Fighter that rages. A Ranger is a Fighter that uses bows. A Sorcerer is a Wizard who doesn't prepare their spells. A Shaman is a druid variant. Why do these need to be unique classes? All it does is lead to class bloat, spell bloat(repeated spells for different classes), feat bloat(similar feats that do the same thing but only for different classes), ect... Why not simply have The Fighter; which you could build a Barbarian, a Ranger, a knight(non-divine caster). It would get rid of the ridiculous need for multi-classing if you could simply jump around within a general class framework of "My main purpose is to hit things!" [/QUOTE]
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