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Kill the fighter
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<blockquote data-quote="groklynn" data-source="post: 5861012" data-attributes="member: 6691336"><p>Well I see some ways to solve fighters problem:</p><p>1) leave the old names for classes itself and -></p><p></p><p>2) use new names from roles (defender, controller etc.) to point out an archetype in D&D</p><p></p><p>and after these two simple steps -></p><p></p><p>3) make a brand new fighter paradigm - multiattacking/ tactical/ dirtyfighting/ grappling/ choking/ brutal mercenary with the ultimate combat training in different weapons plus some improvisation powers, stances, combos on criticals (like cleave but with various effects for enemies; you have prone/dazzled/blinded/slowed/stunned etc. so why not?) and here's your fighter. not that old od&d "meh... fighter", but a powerful one. </p><p>also, add special feats/powers for weapon-and-shield combat. use it with complete blocking of melee and magic attacks, additional blows with a shield and different benefits from attached ranged weapons to the shield's surface (hand crossbow attack with a poisonous dart as a free action once per encounter, or an attack of opportunity with a little dagger right after the blocking with a shield which automatically deal some critical on hit...). And you also could use different disarm-and-attack-with-enemy's-weapon-kinda-things cause a good fighter must know how to find a weapon even in a desert full of nothing. Fighter is a good reason to have a bloody fight and to use some really impressive fighting skills to destroy foes with some feints and power slams.</p></blockquote><p></p>
[QUOTE="groklynn, post: 5861012, member: 6691336"] Well I see some ways to solve fighters problem: 1) leave the old names for classes itself and -> 2) use new names from roles (defender, controller etc.) to point out an archetype in D&D and after these two simple steps -> 3) make a brand new fighter paradigm - multiattacking/ tactical/ dirtyfighting/ grappling/ choking/ brutal mercenary with the ultimate combat training in different weapons plus some improvisation powers, stances, combos on criticals (like cleave but with various effects for enemies; you have prone/dazzled/blinded/slowed/stunned etc. so why not?) and here's your fighter. not that old od&d "meh... fighter", but a powerful one. also, add special feats/powers for weapon-and-shield combat. use it with complete blocking of melee and magic attacks, additional blows with a shield and different benefits from attached ranged weapons to the shield's surface (hand crossbow attack with a poisonous dart as a free action once per encounter, or an attack of opportunity with a little dagger right after the blocking with a shield which automatically deal some critical on hit...). And you also could use different disarm-and-attack-with-enemy's-weapon-kinda-things cause a good fighter must know how to find a weapon even in a desert full of nothing. Fighter is a good reason to have a bloody fight and to use some really impressive fighting skills to destroy foes with some feints and power slams. [/QUOTE]
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