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Kill the fighter
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<blockquote data-quote="Mal Malenkirk" data-source="post: 5863573" data-attributes="member: 834"><p>Ah, yes, the essentials. The crap that told me 4e was on its last legs a lot earlier than I had anticipated. And how many essentials were there to cover all classes, hmm? You fit this all in the PHB how?</p><p></p><p>As dying throes go, I much prefered Combat Options and Player's Options during the last days of 2nd edition. It meant the same thing ('prepare for a new edition!') but at least I got a fun campaign out of it. Man, did I dislike the essentials. Browsed the first one, dumped it, told my players not to bother me with it. In fact, went back to pathfinder for a while.</p><p></p><p>Second editions had the afore mentioned option books and loads of class handbook loaded with kits toward the end. 3e had tome of battles and other esoteric concepts. 4e had its essentials. Some are better than other but they all mean the same thing; the edition is dying and they are milking it to the last drop until they reset it all.</p><p></p><p>On the other hand, if you want a trend, look at the fighter throughout the editions. First edition he just wacked people. Second edition had specialization, woot. Third edition had loads of feat and now you could customize a lot. Sadly, some build were much more effective and it tended to draw most players. 4e was one more step toward customizing the class.</p><p></p><p>I am expecting the trend will continue, though it might inviolve that 'modular approach' they talked about. Seriously though, if you think the fighter won't be in 5e as a base class, let's bet. I will give you good odds, too.</p></blockquote><p></p>
[QUOTE="Mal Malenkirk, post: 5863573, member: 834"] Ah, yes, the essentials. The crap that told me 4e was on its last legs a lot earlier than I had anticipated. And how many essentials were there to cover all classes, hmm? You fit this all in the PHB how? As dying throes go, I much prefered Combat Options and Player's Options during the last days of 2nd edition. It meant the same thing ('prepare for a new edition!') but at least I got a fun campaign out of it. Man, did I dislike the essentials. Browsed the first one, dumped it, told my players not to bother me with it. In fact, went back to pathfinder for a while. Second editions had the afore mentioned option books and loads of class handbook loaded with kits toward the end. 3e had tome of battles and other esoteric concepts. 4e had its essentials. Some are better than other but they all mean the same thing; the edition is dying and they are milking it to the last drop until they reset it all. On the other hand, if you want a trend, look at the fighter throughout the editions. First edition he just wacked people. Second edition had specialization, woot. Third edition had loads of feat and now you could customize a lot. Sadly, some build were much more effective and it tended to draw most players. 4e was one more step toward customizing the class. I am expecting the trend will continue, though it might inviolve that 'modular approach' they talked about. Seriously though, if you think the fighter won't be in 5e as a base class, let's bet. I will give you good odds, too. [/QUOTE]
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