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Kill the fighter
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<blockquote data-quote="Hautamaki" data-source="post: 5872986" data-attributes="member: 42219"><p>I think that at it's core, D&D really only needs 3 classes. All other classes are really just a combination of those 3.</p><p></p><p>1) the Fighter/Martial class. This is a guy that doesn't use magic, but has a great non-magical skillset at his disposal. The martial class includes options that allow you to customize him as any of the nonmagical classes; the feat heavy 3e fighter, the straightforward but powerful 2e fighter, the rogue (sac combat ability for skills), the barbarian, the warlord, the monk, and so on</p><p></p><p>2) the divine/cleric class. On its own, this class can be customizable along different trees depending upon which deity you want to worship. Nature type deities would make you more of a druid, while other deities make you more of a priest. For more of a cleric or paladin feel you combine this class with a few levels of fighter. A nature deity combined with fighter levels makes the ranger class.</p><p></p><p>3) the arcane/wizard class. This class is customizable depending upon what school/lore of magic you want to specialize in, or if you want to be more of a generalist. Combined with a fighter you have all of the arcane warrior type classes like spellsword etc, and combined with a cleric you have a sort of sage, arcane/divine combo classes.</p><p></p><p>The three classes can also combine in many different ways. A roguish fighter with a night deity cleric with a lore of darkness mage creates an awesome ninja for example.</p><p></p><p>To me allowing players to mix and match exactly as they please gives them the best chance to create exactly the character they want; and also is the best way to recreate fantasy heroes from novels. You can further deepen the system by creating a prestige class level with a certain special ability. For example the Ninja above could be a prestige class level you can take after you have 1 level each of fighter, night deity cleric, and lore of darkness mage, which gives you a death-attack special ability or something along those lines.</p><p></p><p>It can be more difficult to balance though, which is a legitimate concern.</p></blockquote><p></p>
[QUOTE="Hautamaki, post: 5872986, member: 42219"] I think that at it's core, D&D really only needs 3 classes. All other classes are really just a combination of those 3. 1) the Fighter/Martial class. This is a guy that doesn't use magic, but has a great non-magical skillset at his disposal. The martial class includes options that allow you to customize him as any of the nonmagical classes; the feat heavy 3e fighter, the straightforward but powerful 2e fighter, the rogue (sac combat ability for skills), the barbarian, the warlord, the monk, and so on 2) the divine/cleric class. On its own, this class can be customizable along different trees depending upon which deity you want to worship. Nature type deities would make you more of a druid, while other deities make you more of a priest. For more of a cleric or paladin feel you combine this class with a few levels of fighter. A nature deity combined with fighter levels makes the ranger class. 3) the arcane/wizard class. This class is customizable depending upon what school/lore of magic you want to specialize in, or if you want to be more of a generalist. Combined with a fighter you have all of the arcane warrior type classes like spellsword etc, and combined with a cleric you have a sort of sage, arcane/divine combo classes. The three classes can also combine in many different ways. A roguish fighter with a night deity cleric with a lore of darkness mage creates an awesome ninja for example. To me allowing players to mix and match exactly as they please gives them the best chance to create exactly the character they want; and also is the best way to recreate fantasy heroes from novels. You can further deepen the system by creating a prestige class level with a certain special ability. For example the Ninja above could be a prestige class level you can take after you have 1 level each of fighter, night deity cleric, and lore of darkness mage, which gives you a death-attack special ability or something along those lines. It can be more difficult to balance though, which is a legitimate concern. [/QUOTE]
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