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Kill the gods, your experience
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<blockquote data-quote="Dykstrav" data-source="post: 3274669" data-attributes="member: 40522"><p>When <em>Faiths and Pantheons</em> came out, I knew someone that decided to run a Mortal Kombat style game where Faerun was being invaded by a pantheon from another plane, and all the gods joined together to fight the invaders (yes, D&D meets a 90's video game). All the players were actually playing several of the Faerunian deities in what were essentially street fights across the planes. The premise just didn't sound like a fun game to me (fights with gods seemed like the game would crawl to a snail's pace). But all the DBZ junkies signed right up.</p><p></p><p>From what I understand, some people actually enjoyed the game but most of them got bored when a single round of combat between two deities took twenty minutes to go through. Only four of the Faerunian deities survived, apparently by betraying their fellows to the invading pantheon.</p><p></p><p>Guess there are some people who actually enjoy powergaming out there. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>That being said, I'm currently designing a campaign that will feature Iuz as the main scapegoat for the character's troubles. But since the expected levels will be from 1st to about 15th level, they aren't supposed to actually battle Iuz himself (although it may be possible to actually walk up to him and start swinging). The real cause of their problems is politicking between various power blocs and factions of the Flanaess, who are trying to pin their problems on the most obvious villain. So to discourage players from thinking that they're supposed to take Iuz himself on, I'm actually statting him up as an epic cleric/assassin with divine ranks and <em>intend</em> to show the characters these stats. Seeing what a CR 36 demigod that commands an entire empire and a religion in his own name can do would take the wind out of my sails to fight him.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3274669, member: 40522"] When [I]Faiths and Pantheons[/I] came out, I knew someone that decided to run a Mortal Kombat style game where Faerun was being invaded by a pantheon from another plane, and all the gods joined together to fight the invaders (yes, D&D meets a 90's video game). All the players were actually playing several of the Faerunian deities in what were essentially street fights across the planes. The premise just didn't sound like a fun game to me (fights with gods seemed like the game would crawl to a snail's pace). But all the DBZ junkies signed right up. From what I understand, some people actually enjoyed the game but most of them got bored when a single round of combat between two deities took twenty minutes to go through. Only four of the Faerunian deities survived, apparently by betraying their fellows to the invading pantheon. Guess there are some people who actually enjoy powergaming out there. :confused: That being said, I'm currently designing a campaign that will feature Iuz as the main scapegoat for the character's troubles. But since the expected levels will be from 1st to about 15th level, they aren't supposed to actually battle Iuz himself (although it may be possible to actually walk up to him and start swinging). The real cause of their problems is politicking between various power blocs and factions of the Flanaess, who are trying to pin their problems on the most obvious villain. So to discourage players from thinking that they're supposed to take Iuz himself on, I'm actually statting him up as an epic cleric/assassin with divine ranks and [I]intend[/I] to show the characters these stats. Seeing what a CR 36 demigod that commands an entire empire and a religion in his own name can do would take the wind out of my sails to fight him. [/QUOTE]
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