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Kill the gods, your experience
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<blockquote data-quote="Dykstrav" data-source="post: 3275239" data-attributes="member: 40522"><p>For a campaign that features gods that can be killed, I'd recommend that you simply make deities as ordinary characters, but make their divine rank a flat sacred (or profane) bonus to every check the deity makes and every reactive thing he has too. For example, maybe Boccob is simply a 20th-level wizard, but with a divine rank of 17 he gets a +17 bonus on every attack, skill check, damage roll, hit points rolled for each hit die, to the damage of all spells, caster level, all saves and AC...</p><p></p><p>Just a thought, but treating divine rank as simply a flat bonus to everything would greatly simplify all the divine stats (if you think such things should exist, anyway). It'd also make it possible for characters to kill a deity, although much more difficult than taking on a regular NPC of those levels.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 3275239, member: 40522"] For a campaign that features gods that can be killed, I'd recommend that you simply make deities as ordinary characters, but make their divine rank a flat sacred (or profane) bonus to every check the deity makes and every reactive thing he has too. For example, maybe Boccob is simply a 20th-level wizard, but with a divine rank of 17 he gets a +17 bonus on every attack, skill check, damage roll, hit points rolled for each hit die, to the damage of all spells, caster level, all saves and AC... Just a thought, but treating divine rank as simply a flat bonus to everything would greatly simplify all the divine stats (if you think such things should exist, anyway). It'd also make it possible for characters to kill a deity, although much more difficult than taking on a regular NPC of those levels. [/QUOTE]
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