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"Kill the Sacred Cow!"
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<blockquote data-quote="Dragonhelm" data-source="post: 3727065" data-attributes="member: 3867"><p>Interesting topic.</p><p></p><p>I guess we can look at saving throws as an example. When we went from 2e to 3e, the classic saves were replaced by new ones. Were the old saves the sacred cow, or was it the fact that we had saving throws to begin with? If Star Wars Saga Edition is any indication, we may not have saves and AC as we currently know them, replaced instead by a Fort, Ref, and Will class (or something like that). So then are the sacred cows gone, or is that just the evolutionary process?</p><p></p><p>The other question is, would someone who is (example) a 1e player recognize a 4e sourcebook as still being D&D, even if there are changes? Or would it be so different that it's not recognizable. This can be said for any system really, as evidenced by the Shadowrun example above.</p><p></p><p>I know a lot of people are in favor of killing "legacy items." Personally, I think the rules can evolve but should still have some of the sacred cows in order to maintain a sense of consistency. At the same time, I realize that gaming companies are marketing towards a younger audience and they want to put out a product that will jive with them.</p><p></p><p>So I don't know what the answer, if there is one, should be. I can see it from both ways. In the end, I guess the answer might be that if you don't like the changes, there are always the older editions. If certain items are sacred, then stick with what you love. Whatever the case, play the game system that you love.</p></blockquote><p></p>
[QUOTE="Dragonhelm, post: 3727065, member: 3867"] Interesting topic. I guess we can look at saving throws as an example. When we went from 2e to 3e, the classic saves were replaced by new ones. Were the old saves the sacred cow, or was it the fact that we had saving throws to begin with? If Star Wars Saga Edition is any indication, we may not have saves and AC as we currently know them, replaced instead by a Fort, Ref, and Will class (or something like that). So then are the sacred cows gone, or is that just the evolutionary process? The other question is, would someone who is (example) a 1e player recognize a 4e sourcebook as still being D&D, even if there are changes? Or would it be so different that it's not recognizable. This can be said for any system really, as evidenced by the Shadowrun example above. I know a lot of people are in favor of killing "legacy items." Personally, I think the rules can evolve but should still have some of the sacred cows in order to maintain a sense of consistency. At the same time, I realize that gaming companies are marketing towards a younger audience and they want to put out a product that will jive with them. So I don't know what the answer, if there is one, should be. I can see it from both ways. In the end, I guess the answer might be that if you don't like the changes, there are always the older editions. If certain items are sacred, then stick with what you love. Whatever the case, play the game system that you love. [/QUOTE]
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