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<blockquote data-quote="Tarek" data-source="post: 3730013" data-attributes="member: 6661"><p>That's a very Terry Pratchett sort of approach to magic.</p><p></p><p>Yes, there's other ways of balancing magic than depowering it, but we're not talking GURPS and we're not talking Discworld and we're not talking Shadowrun here.</p><p></p><p>We're talking D&D, and a design philosophy behind 4e which says "the character shall not be 'punished' for being a wizard."</p><p></p><p>So, the choices are to depower the magic, or to put some other limitation in place. They've chosen to remove the limitations, which leaves only the depowering option. I fully expect Wish to be moved to a 30th level spell effect. I expect Magic Missile will be removed from the game. I expect that Sleep will be reduced to affecting a lesser number of targets. I expect Fireball and Lightning bolt, and any other spell that currently has "scalable" damage to be changed to do fixed amounts of damage.</p><p></p><p>The designers have already hinted at some of this, like the Fireball no longer doing 1d6/level.</p></blockquote><p></p>
[QUOTE="Tarek, post: 3730013, member: 6661"] That's a very Terry Pratchett sort of approach to magic. Yes, there's other ways of balancing magic than depowering it, but we're not talking GURPS and we're not talking Discworld and we're not talking Shadowrun here. We're talking D&D, and a design philosophy behind 4e which says "the character shall not be 'punished' for being a wizard." So, the choices are to depower the magic, or to put some other limitation in place. They've chosen to remove the limitations, which leaves only the depowering option. I fully expect Wish to be moved to a 30th level spell effect. I expect Magic Missile will be removed from the game. I expect that Sleep will be reduced to affecting a lesser number of targets. I expect Fireball and Lightning bolt, and any other spell that currently has "scalable" damage to be changed to do fixed amounts of damage. The designers have already hinted at some of this, like the Fireball no longer doing 1d6/level. [/QUOTE]
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