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"Kill the Sacred Cow!"
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3730150" data-attributes="member: 20805"><p>IME, many of the runs I run/played in SR and CP {and to a degree, in SW} ended up with the Decker being with the party due to either isolated systems or {heaven forbid} a well built net security that choke-pointed entry so you had to come in stripped down... altho I have also seen the archtypal Decker sitting in Chiba sipping on sake while supporting a run in London....</p><p></p><p> The way I would run things today is that wireless does let you connect from anywhere, but you are adding at least two extra IPs to your run {increased difficulty/reduces reaction time} and you have this radio signal that meatworld security can track down pretty quick. This retains the modern concepts of computing with the 'need to jack in' mentality of the original stories. Which, incidently, is how many of the current cyperpunk novels treat it.</p><p></p><p></p><p>But, regarding sacred cows... its pretty obvious that the mechanics do a large part of setting the tone of the game, so altering rules will alter the game. Some sacred cows may still be needed simply because a 'better' acceptable system doesn't really exist. For instance, the Vancian magic system {as mentioned above} is more about providing the power of fantasy magic while not overpowering the game. Elements of Magic is, IMHO, a much better system. However it isn't accepatable to everyone as it requires more complexity. It appears that WOTC is finding a compromise of partially retaining the Vancian spells per day, but addressing the' but I don't want to run out of options' whine of non-resource management players {who should be playing the fighter...IMO}</p><p></p><p>Anyway,</p><p> To me D&D is a roleplaying game of swords and sorcery, and I can run a D&D game using any edition rules, CP rules, or Chaosims Elric/stormbringer {any edition} . If 4E takes out the Paladin class, I will still be able to play a religious zealot Gish... it will still be 'Dungeons and Dragons', but each would have a slightly different feel to the game and a different method to building the concept you want.</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3730150, member: 20805"] IME, many of the runs I run/played in SR and CP {and to a degree, in SW} ended up with the Decker being with the party due to either isolated systems or {heaven forbid} a well built net security that choke-pointed entry so you had to come in stripped down... altho I have also seen the archtypal Decker sitting in Chiba sipping on sake while supporting a run in London.... The way I would run things today is that wireless does let you connect from anywhere, but you are adding at least two extra IPs to your run {increased difficulty/reduces reaction time} and you have this radio signal that meatworld security can track down pretty quick. This retains the modern concepts of computing with the 'need to jack in' mentality of the original stories. Which, incidently, is how many of the current cyperpunk novels treat it. But, regarding sacred cows... its pretty obvious that the mechanics do a large part of setting the tone of the game, so altering rules will alter the game. Some sacred cows may still be needed simply because a 'better' acceptable system doesn't really exist. For instance, the Vancian magic system {as mentioned above} is more about providing the power of fantasy magic while not overpowering the game. Elements of Magic is, IMHO, a much better system. However it isn't accepatable to everyone as it requires more complexity. It appears that WOTC is finding a compromise of partially retaining the Vancian spells per day, but addressing the' but I don't want to run out of options' whine of non-resource management players {who should be playing the fighter...IMO} Anyway, To me D&D is a roleplaying game of swords and sorcery, and I can run a D&D game using any edition rules, CP rules, or Chaosims Elric/stormbringer {any edition} . If 4E takes out the Paladin class, I will still be able to play a religious zealot Gish... it will still be 'Dungeons and Dragons', but each would have a slightly different feel to the game and a different method to building the concept you want. [/QUOTE]
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