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<blockquote data-quote="Primitive Screwhead" data-source="post: 3731794" data-attributes="member: 20805"><p>Resource Management is fun, to some people. On occasion I have even enjoyed it.</p><p></p><p>There *are* people out there whining that they can't throw fireballs all day long <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p>'Feel like a Wizard'? I think this is the crux between you and me. I look at the fantasy iconic mages... Gandalf and Merlin. They both rely more on knowlege and a well turned phrase than they do on mystical blasts of arcane offensive power. To me, that is what it means to be a wizard, not tossing blasts of flame about ala Tim the Evoker. But I digress. Notice too, that I prefer the EoM system that is much more flexible and interesting...while still letting you play a Tim if you so desire.</p><p></p><p><strong>Hussar</strong>On the whole forward planning thing you said "((Yeah, yeah, gather information and all that, but, stick with me here))"</p><p> Sure I will get stuck here... that is exactly it. How many times have you had a group research a dungeon or temple before walking in the front door? IMHO too many D&D players are stuck in the trope of 'bash the door down, kill the BBG, grab the loot' ...even the wizards. I much prefer a game that includes limited resources.. which in turn encourage planning... which requires research. Instead of having the typical game campaign where the PC's go from town where they sell the loot, to the dungeon where they grab the loot .. rinse, repeat with new BBG...</p><p></p><p> Ugh, boring. The town should be a place that is alive and vibrant.. a part of the world with characters and politics, guilds and power-plays.. and information that the PC's can glean to prepare themselves for an adventure... or even be in an adventure. </p><p></p><p>Hopefully 4e mechanics support this, as well as support the 'bash in the door' style of play.</p><p></p><p>YMMV</p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3731794, member: 20805"] Resource Management is fun, to some people. On occasion I have even enjoyed it. There *are* people out there whining that they can't throw fireballs all day long :( 'Feel like a Wizard'? I think this is the crux between you and me. I look at the fantasy iconic mages... Gandalf and Merlin. They both rely more on knowlege and a well turned phrase than they do on mystical blasts of arcane offensive power. To me, that is what it means to be a wizard, not tossing blasts of flame about ala Tim the Evoker. But I digress. Notice too, that I prefer the EoM system that is much more flexible and interesting...while still letting you play a Tim if you so desire. [b]Hussar[/b]On the whole forward planning thing you said "((Yeah, yeah, gather information and all that, but, stick with me here))" Sure I will get stuck here... that is exactly it. How many times have you had a group research a dungeon or temple before walking in the front door? IMHO too many D&D players are stuck in the trope of 'bash the door down, kill the BBG, grab the loot' ...even the wizards. I much prefer a game that includes limited resources.. which in turn encourage planning... which requires research. Instead of having the typical game campaign where the PC's go from town where they sell the loot, to the dungeon where they grab the loot .. rinse, repeat with new BBG... Ugh, boring. The town should be a place that is alive and vibrant.. a part of the world with characters and politics, guilds and power-plays.. and information that the PC's can glean to prepare themselves for an adventure... or even be in an adventure. Hopefully 4e mechanics support this, as well as support the 'bash in the door' style of play. YMMV [/QUOTE]
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