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<blockquote data-quote="Tarek" data-source="post: 3731979" data-attributes="member: 6661"><p>The game designers don't need to take it into account, thanks to (in 3e) Scribe Scroll. If you can scribe scrolls, then you have the potential of always having those limited use, specialized, or utility spells available. The only problem with Scribe Scroll is the ridiculous XP cost requirement... why would you ever lose XP for creating a magic item, when in previous editions you either didn't lose XP, or you'd actually *gain* XP for making one? The XP cost requirements are something I house-rule out for all the magic item creation feats, substituting time and rare materials instead, which are not necessarily common. </p><p></p><p>Want to create a Pearl of Power? Find a Giant Oyster bed and harvest the naturally grown pearls by hand, using only the perfect examples. Ideally, find a Giant Oyster bed on the Elemental Plane of Water... </p><p></p><p>That's something I'm glad is going away, the 3e kludge of spending XP to create magic items.</p></blockquote><p></p>
[QUOTE="Tarek, post: 3731979, member: 6661"] The game designers don't need to take it into account, thanks to (in 3e) Scribe Scroll. If you can scribe scrolls, then you have the potential of always having those limited use, specialized, or utility spells available. The only problem with Scribe Scroll is the ridiculous XP cost requirement... why would you ever lose XP for creating a magic item, when in previous editions you either didn't lose XP, or you'd actually *gain* XP for making one? The XP cost requirements are something I house-rule out for all the magic item creation feats, substituting time and rare materials instead, which are not necessarily common. Want to create a Pearl of Power? Find a Giant Oyster bed and harvest the naturally grown pearls by hand, using only the perfect examples. Ideally, find a Giant Oyster bed on the Elemental Plane of Water... That's something I'm glad is going away, the 3e kludge of spending XP to create magic items. [/QUOTE]
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