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Kill the skinny halfling!
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<blockquote data-quote="NotZenon" data-source="post: 5874368" data-attributes="member: 85907"><p>problem i've always had with halflings is they mechanically suck as any warrior class. I mean they get a penalty to strength AND they are small size (meaning all there weapons do less damage, only move 20', etc..). Its not that you can't make an OK halfling warrior, is that you can't make a great one - which means no player is ever going to play a halfling warrior... and i don't know why but that just bugs me, sort of like how the "only humans can be paladins" and "only humans can advance to level 20" bugged me in second edition... it meant that almost everyone was always a human. </p><p></p><p>Its easy to fix, but it still bugs me. </p><p></p><p>I like how the above posters point out that some smaller creatures are much stronger pound for pound than humans (chimps, dogs, etc...) there is no reason why halflings shouldn't be like this as well.</p></blockquote><p></p>
[QUOTE="NotZenon, post: 5874368, member: 85907"] problem i've always had with halflings is they mechanically suck as any warrior class. I mean they get a penalty to strength AND they are small size (meaning all there weapons do less damage, only move 20', etc..). Its not that you can't make an OK halfling warrior, is that you can't make a great one - which means no player is ever going to play a halfling warrior... and i don't know why but that just bugs me, sort of like how the "only humans can be paladins" and "only humans can advance to level 20" bugged me in second edition... it meant that almost everyone was always a human. Its easy to fix, but it still bugs me. I like how the above posters point out that some smaller creatures are much stronger pound for pound than humans (chimps, dogs, etc...) there is no reason why halflings shouldn't be like this as well. [/QUOTE]
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Kill the skinny halfling!
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