Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Kill Your Pretties (NPCs)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tortoise" data-source="post: 1303742" data-attributes="member: 146"><p>I once created an NPC in with the idea of giving the PC's an information source and useful contact. They players took to this NPC immediately. In the course of the session I had intended for them to encounter and battle a very tough opponent, hopefully in his lair. When they shied away from the lair I immediately decided how I might encourage the encounter without it coming off as railroading, and fortunately it worked out very well. I had the villain impersonate the NPC and added subtle differences to the way I portrayed him so that they might notice something was different. They took the bait and rushed to try and find their new acquaintence only to discover the friend mauled to death and the Rakshasa still masquerading as the NPC. The battle that followed lead to a temple burning down and a PC and his familiar going MIA (the player was moving away and we were looking for a dramatic, but open ended departure for his character).</p><p></p><p>You can always create a dramitcally appropriate moment to kill off an NPC, and I have when it moved the story along, even to the detriment of other possible story lines.</p><p></p><p>However ... I try to play by the following thought:</p><p></p><p>Death doesn't wait for drama, death IS drama.</p><p></p><p>If the dice dictate an untimely death there isn't a much more tragic and dramatic element you could have asked for.</p></blockquote><p></p>
[QUOTE="Tortoise, post: 1303742, member: 146"] I once created an NPC in with the idea of giving the PC's an information source and useful contact. They players took to this NPC immediately. In the course of the session I had intended for them to encounter and battle a very tough opponent, hopefully in his lair. When they shied away from the lair I immediately decided how I might encourage the encounter without it coming off as railroading, and fortunately it worked out very well. I had the villain impersonate the NPC and added subtle differences to the way I portrayed him so that they might notice something was different. They took the bait and rushed to try and find their new acquaintence only to discover the friend mauled to death and the Rakshasa still masquerading as the NPC. The battle that followed lead to a temple burning down and a PC and his familiar going MIA (the player was moving away and we were looking for a dramatic, but open ended departure for his character). You can always create a dramitcally appropriate moment to kill off an NPC, and I have when it moved the story along, even to the detriment of other possible story lines. However ... I try to play by the following thought: Death doesn't wait for drama, death IS drama. If the dice dictate an untimely death there isn't a much more tragic and dramatic element you could have asked for. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Kill Your Pretties (NPCs)
Top