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killed a character tonight, and i feel sort of bad...
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<blockquote data-quote="Larry Fitz" data-source="post: 192628" data-attributes="member: 3949"><p><strong>Blatant Plug</strong></p><p></p><p>In Living Imagination's "Twin Crowns" setting one of the big differences from standard AD&D is a system whereby everyone has 5 "gifts" (lives), even first level characters (or even NPC's) if they die will raise in a Shrine or Temple. This negates the need for 'cheesiness' to bring back a character, and it also puts a lock on PC immortality above a certain level (like when the PC's get Raise Dead and Resurrect). As to your specific situation, first I would point out that if you felt mid-way through the encounter that you were being to hard on the PC's you could have either fudged the die rolls or had the bad guys stop using Power Attack (Bad guys should not usually open with Power attack, they should judge whether the enemy is easy enough to hit first, then slowly increase the amount of Power Attack they are using... IMO). If you do fudge die rolls remember to diminish XP as well, otherwise you might just as well give XP to their characters while all of you watch TV or something. This however does not address your current situation. I think the recurring advice to take this PC aside is solid advice, I also concur that their should be someone around who can cast Raise Dead that wants to see the Forest problem cleared up, not too cheesy really. What does concern me is that you did not seem to realize at first that this was a scenario that the PC's should have only had a slim chance of surviving. That only one of them (and presumably the NPC?) died was amazing. Don't feel too bad about killing a PC however, if there is no percieved possibility of character death for the PC's then the fun of the game is greatly diminished. Rewards without risk is not accomplishment, it's a birthday party.</p><p></p><p>Larry</p><p></p><p>"Well we all died of course..."</p><p>The Pirate Captain Scar when asked what he and his crew did when they faced down Admiral Mandrake and his new warship, The Dreadnaught.</p></blockquote><p></p>
[QUOTE="Larry Fitz, post: 192628, member: 3949"] [b]Blatant Plug[/b] In Living Imagination's "Twin Crowns" setting one of the big differences from standard AD&D is a system whereby everyone has 5 "gifts" (lives), even first level characters (or even NPC's) if they die will raise in a Shrine or Temple. This negates the need for 'cheesiness' to bring back a character, and it also puts a lock on PC immortality above a certain level (like when the PC's get Raise Dead and Resurrect). As to your specific situation, first I would point out that if you felt mid-way through the encounter that you were being to hard on the PC's you could have either fudged the die rolls or had the bad guys stop using Power Attack (Bad guys should not usually open with Power attack, they should judge whether the enemy is easy enough to hit first, then slowly increase the amount of Power Attack they are using... IMO). If you do fudge die rolls remember to diminish XP as well, otherwise you might just as well give XP to their characters while all of you watch TV or something. This however does not address your current situation. I think the recurring advice to take this PC aside is solid advice, I also concur that their should be someone around who can cast Raise Dead that wants to see the Forest problem cleared up, not too cheesy really. What does concern me is that you did not seem to realize at first that this was a scenario that the PC's should have only had a slim chance of surviving. That only one of them (and presumably the NPC?) died was amazing. Don't feel too bad about killing a PC however, if there is no percieved possibility of character death for the PC's then the fun of the game is greatly diminished. Rewards without risk is not accomplishment, it's a birthday party. Larry "Well we all died of course..." The Pirate Captain Scar when asked what he and his crew did when they faced down Admiral Mandrake and his new warship, The Dreadnaught. [/QUOTE]
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killed a character tonight, and i feel sort of bad...
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