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killed a character tonight, and i feel sort of bad...
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<blockquote data-quote="Volefisk" data-source="post: 192696" data-attributes="member: 4497"><p><strong>Player Death</strong></p><p></p><p>eXodus, if you put your players up against these kind of odds ~25% of the time, then both you and your players are prepared for character deaths. My impression is that you felt that THIS particular death wasn't warranted, or that you and/or your player have a genuine need to continue with this character. You started this thread to garner suggestions on how to reverse this outcome. Am I correct?</p><p></p><p>Bring the character back. Just don't let your players know that you've second guessed yourself, or reconsidered throwing overwhelming force against them. Don't let them think this is a bail out, or they'll never again treat your foes with the gravity and respect they deserve. You are the DM... you should (appear to) be infalliable.</p><p></p><p>Don't get cheesy and have them run into a cleric capable of ressurection. Don't distract them from your main plot in order to ressurect the character. They're near a magical forest protected by undead, right? Have the PC's corpse wander off at night to join the forest's unholy protectors. Let them follow their friend's animated corpse in some fashion, and have it lead them to the next part of your adventure. THEN present a cleric who can ressurect the character, and have him explain to the group his desire to lift the curse over the forest. If you want the character back right away, you can have the cleric do his thing immediately. If you want to make the ressurection more dramatic, let the player who lost his character play the cleric for awhile... long enough for the PCs to recouver the run-away corpse of their friend.</p><p></p><p>Make it look like you planned on "temporarily" killing one of their characters to move the story forward. You'll get the deceased character back, your players will become personally motivated to resolve the adventure (ie. ressurect their friend), and because it all looks planned your players will respect your ingenuity and won't come to expect future bail-outs.</p><p></p><p><volefisk></p></blockquote><p></p>
[QUOTE="Volefisk, post: 192696, member: 4497"] [b]Player Death[/b] eXodus, if you put your players up against these kind of odds ~25% of the time, then both you and your players are prepared for character deaths. My impression is that you felt that THIS particular death wasn't warranted, or that you and/or your player have a genuine need to continue with this character. You started this thread to garner suggestions on how to reverse this outcome. Am I correct? Bring the character back. Just don't let your players know that you've second guessed yourself, or reconsidered throwing overwhelming force against them. Don't let them think this is a bail out, or they'll never again treat your foes with the gravity and respect they deserve. You are the DM... you should (appear to) be infalliable. Don't get cheesy and have them run into a cleric capable of ressurection. Don't distract them from your main plot in order to ressurect the character. They're near a magical forest protected by undead, right? Have the PC's corpse wander off at night to join the forest's unholy protectors. Let them follow their friend's animated corpse in some fashion, and have it lead them to the next part of your adventure. THEN present a cleric who can ressurect the character, and have him explain to the group his desire to lift the curse over the forest. If you want the character back right away, you can have the cleric do his thing immediately. If you want to make the ressurection more dramatic, let the player who lost his character play the cleric for awhile... long enough for the PCs to recouver the run-away corpse of their friend. Make it look like you planned on "temporarily" killing one of their characters to move the story forward. You'll get the deceased character back, your players will become personally motivated to resolve the adventure (ie. ressurect their friend), and because it all looks planned your players will respect your ingenuity and won't come to expect future bail-outs. <volefisk> [/QUOTE]
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killed a character tonight, and i feel sort of bad...
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