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Killed a dragon, now they wanna strip it
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<blockquote data-quote="On Puget Sound" data-source="post: 5100498" data-attributes="member: 68988"><p>i don't know of any 4e resource describing the arcane or commercial uses for creature parts, but it's certainly a reasonable thing for players to try.</p><p></p><p>something the players don't know (or maybe they do, but they put it in the "i don't think of that" box while they are playing) is that you control the total loot they get, when and in what form it arrives, and you have to keep it within certain boundaries for the game math to work as intended. So clever ideas like skinning the dragon for extra cash only means you will have to dole out less cash later to keep them on track. </p><p></p><p>Still, you'd like to say yes, to reward fun ideas. My solutions:</p><p></p><p>A. Adventure hook. Yes, dragon skin CAN be used to make enchanted hide armor, but it's not the only ingredient needed. Finding the formula (or maybe even reinventing it - the technique was lost after the fall of Bael Turath) and then all the ingredients to make a few good suits of +2 hide of some kind will take about 3 levels of adventuring, coincidentally just enough to justify counting the armor as a treasure parcel.</p><p></p><p>B. Expendables. Well, you sliced his hide up so thoroughly that it's not worth saving, but the bile in his gizzard can make potions of dragon breath. An alchemist in town will make you each one free potion if he can have the leftover bile. This brief blip in the treasure per level power curve will be gone as soon as they use it up.</p><p></p><p>C. Prestige. No one knows how to make anything magical out of dragon parts, but a taxidermist ( or a hard Nature roll) can preserve the head or some other part and incorporate it into your helmet, granting a +2 to Intimidate checks in some circumstances but pretty well spoiling any Diplomacy checks vs. dragons.</p></blockquote><p></p>
[QUOTE="On Puget Sound, post: 5100498, member: 68988"] i don't know of any 4e resource describing the arcane or commercial uses for creature parts, but it's certainly a reasonable thing for players to try. something the players don't know (or maybe they do, but they put it in the "i don't think of that" box while they are playing) is that you control the total loot they get, when and in what form it arrives, and you have to keep it within certain boundaries for the game math to work as intended. So clever ideas like skinning the dragon for extra cash only means you will have to dole out less cash later to keep them on track. Still, you'd like to say yes, to reward fun ideas. My solutions: A. Adventure hook. Yes, dragon skin CAN be used to make enchanted hide armor, but it's not the only ingredient needed. Finding the formula (or maybe even reinventing it - the technique was lost after the fall of Bael Turath) and then all the ingredients to make a few good suits of +2 hide of some kind will take about 3 levels of adventuring, coincidentally just enough to justify counting the armor as a treasure parcel. B. Expendables. Well, you sliced his hide up so thoroughly that it's not worth saving, but the bile in his gizzard can make potions of dragon breath. An alchemist in town will make you each one free potion if he can have the leftover bile. This brief blip in the treasure per level power curve will be gone as soon as they use it up. C. Prestige. No one knows how to make anything magical out of dragon parts, but a taxidermist ( or a hard Nature roll) can preserve the head or some other part and incorporate it into your helmet, granting a +2 to Intimidate checks in some circumstances but pretty well spoiling any Diplomacy checks vs. dragons. [/QUOTE]
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