Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killed lately?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Viashimo" data-source="post: 2154741" data-attributes="member: 30165"><p>Ah, death. The joy of any player.</p><p></p><p>In one campaign everybody except one person has died at least twice, rangers - cautious ones at that - tend to live a lot longer than most other people. On the other hand, nobody has died recently in that one.</p><p></p><p>In a different world, a monk of mine just died. Though I admit I'm surprised I'm the only one who died - the guy with 115 hp was at -5 and almost everyone had sustained large amounts of damage. 6 level 8 characters ambushed by 6 level 8 NPCs(2 wizard/4 fighter). There was a socking that happened. </p><p></p><p>As a DM, I found alot of players being very near death in 3e, and I'm about to start a 3.5e, which will be give a stronger basis on which to compare. I find it's alot of the DM style - sometimes the DMs just don't want people to die so they rig it up a bit. Other DMs are pretty much ambivalent to death, and let it happen if it comes. I'm played under both kinds of DMs and the first couple times I DMd I was leaning towards not killing my players, but now am pretty ambivalent towards player. Lethality is fairly subjective and the DM and what kind of challenges go into the quest/campaign.</p><p></p><p>EDIT: About the older editions. I played some 2nd ed AD&D, but not much. I found that mortality was more common depending on the DM again. There would be larger level disparities between characters, so some would rock all, and others would have to hide and hope for an experience gain. I remember one where we had to charge across a courtyard in order to get inside a castle to take down the ruler. Archers lined the walls and nobody died right then but everybody took a pounding. I ended up dieing later on to some ridiculously powerful guards. Darn.</p><p>Death is subjective.</p></blockquote><p></p>
[QUOTE="Viashimo, post: 2154741, member: 30165"] Ah, death. The joy of any player. In one campaign everybody except one person has died at least twice, rangers - cautious ones at that - tend to live a lot longer than most other people. On the other hand, nobody has died recently in that one. In a different world, a monk of mine just died. Though I admit I'm surprised I'm the only one who died - the guy with 115 hp was at -5 and almost everyone had sustained large amounts of damage. 6 level 8 characters ambushed by 6 level 8 NPCs(2 wizard/4 fighter). There was a socking that happened. As a DM, I found alot of players being very near death in 3e, and I'm about to start a 3.5e, which will be give a stronger basis on which to compare. I find it's alot of the DM style - sometimes the DMs just don't want people to die so they rig it up a bit. Other DMs are pretty much ambivalent to death, and let it happen if it comes. I'm played under both kinds of DMs and the first couple times I DMd I was leaning towards not killing my players, but now am pretty ambivalent towards player. Lethality is fairly subjective and the DM and what kind of challenges go into the quest/campaign. EDIT: About the older editions. I played some 2nd ed AD&D, but not much. I found that mortality was more common depending on the DM again. There would be larger level disparities between characters, so some would rock all, and others would have to hide and hope for an experience gain. I remember one where we had to charge across a courtyard in order to get inside a castle to take down the ruler. Archers lined the walls and nobody died right then but everybody took a pounding. I ended up dieing later on to some ridiculously powerful guards. Darn. Death is subjective. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killed lately?
Top