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<blockquote data-quote="Old One" data-source="post: 2157101" data-attributes="member: 83"><p>That's 'cuz you are a big meanie <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />!</p><p></p><p>I think the order of lethality goes:</p><ul> <li data-xf-list-type="ul"> 1E: C'mon...1st level magic-users with 2 hit points? A cat scratch could kill them! I remember going through 3-4 PCs per <u>session</u> back in good ol' days. Fortunately, low-level PCs where so cookie-cutter that you could just scratch off the name at the top, re-roll the hit points and be on your merry way - or, as we did once after the 2nd TPK of the night, pass your character sheet to the person sitting to your left for re-naming and playing (kinda of like AD&D Hearts). This was exacerbated by the plethora of random monster tables...<em>Gee, guys, I am sorry the Wyvern-mounted hill giant just squished your 2nd level characters, but that's what I rolled on the wandering monster table!</em></li> <li data-xf-list-type="ul"> 3.xE: Low-level PCs have much more staying power, but, as others have said, getting critted by a power-attacking orc with a greataxe is gonna hurt. The CR/EL system is a wonderful creation (especially if you are using the modified Grim Tales version), but it still relys on a judicious DM eye to avoiding over-challenging PCs. One thing very true about 3.x is that one bad round (from the PCs perspective) often turns the battle...3.x tends to be very unforgiving that way.</li> <li data-xf-list-type="ul"> 2.xE: Many of the critters where still stuck in the 1E days, while PCs were taking big steps forward in survivability (and munchkinism, towards the end). Implementing many of the Powers and Options rules made PCs near unkillable by "appropriate challenges" unless the DM doubled the numbers of everything.</li> </ul><p>One other thought is that 3.xE - due to the tactical nature of play (assuming you are using battlemat/minis) - is extremely unforgiving to "stupid" play. Making continual sub-optimal tactical choices will quickly get a player killed if the DM doesn't pull punches. In 1E, the low-level plate-armored fighter could stride into the midst of 20 kobolds without fear of getting scratched. Do that in 3.xE and the kobolds are having fighter soup (not withstanding power attack and cleave).</p><p></p><p>~ OO</p></blockquote><p></p>
[QUOTE="Old One, post: 2157101, member: 83"] That's 'cuz you are a big meanie ;)! I think the order of lethality goes: [list] [*] 1E: C'mon...1st level magic-users with 2 hit points? A cat scratch could kill them! I remember going through 3-4 PCs per [u]session[/u] back in good ol' days. Fortunately, low-level PCs where so cookie-cutter that you could just scratch off the name at the top, re-roll the hit points and be on your merry way - or, as we did once after the 2nd TPK of the night, pass your character sheet to the person sitting to your left for re-naming and playing (kinda of like AD&D Hearts). This was exacerbated by the plethora of random monster tables...[i]Gee, guys, I am sorry the Wyvern-mounted hill giant just squished your 2nd level characters, but that's what I rolled on the wandering monster table![/i] [*] 3.xE: Low-level PCs have much more staying power, but, as others have said, getting critted by a power-attacking orc with a greataxe is gonna hurt. The CR/EL system is a wonderful creation (especially if you are using the modified Grim Tales version), but it still relys on a judicious DM eye to avoiding over-challenging PCs. One thing very true about 3.x is that one bad round (from the PCs perspective) often turns the battle...3.x tends to be very unforgiving that way. [*] 2.xE: Many of the critters where still stuck in the 1E days, while PCs were taking big steps forward in survivability (and munchkinism, towards the end). Implementing many of the Powers and Options rules made PCs near unkillable by "appropriate challenges" unless the DM doubled the numbers of everything. [/list] One other thought is that 3.xE - due to the tactical nature of play (assuming you are using battlemat/minis) - is extremely unforgiving to "stupid" play. Making continual sub-optimal tactical choices will quickly get a player killed if the DM doesn't pull punches. In 1E, the low-level plate-armored fighter could stride into the midst of 20 kobolds without fear of getting scratched. Do that in 3.xE and the kobolds are having fighter soup (not withstanding power attack and cleave). ~ OO [/QUOTE]
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