Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killed lately?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amal Shukup" data-source="post: 2157634" data-attributes="member: 6291"><p>Tis a bit contradictory... Overall, I think 3rd Edition is a bit more lethal overall, but there are wrinkles...</p><p></p><p>1. In 1st/2nd Edition I killed (as a DM) or was killed as a Player all the time - at low levels. Much more rarely at mid/High levels. I think this was representative of the investment players/DMs had to make to get a campaign up to mid/high levels - once there, I think we were very reluctant to kill off PCs and have to start over...</p><p></p><p>One-off high level games - notably a couple of runs at Tomb of Horrors (shudder) - were very, very lethal. But I think that's due to the nature of those one offs (or 'kill fests' as we called them...). Mind you, I'm building a 3rd Edition 'dungeon' that will hopefully be just as lethal: I plan to have each player start play with a stack of characters, and I expect to see a PC death every 15 minutes on average... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>2. In 3rd Edition, low level is STILL Incredibly lethal. Any CR 1/2 Orc with his Great Axe can drop any 1st level character on any given sunday. Moreover, because death just 'isn't as bad' at higher levels (new characters have lots of neat options to try, leveling is downright brisk), I think this lethality continues into the mid/high levels. And of course, at higher levels, the 'get out of death cheap' Magic becomes fairly accessible.</p><p></p><p>3. 3rd Edition really helps DMs make much more 'balanced' encounters - and thus avoid having to script the PCs miraculous survival DESPITE having 'rolled' that there were sixteen two-headed trolls and their pet Basilisk in dungeon room 52b... While this should theoretically REDUCE character deaths, I think that more DMs take advantage of this balance by just letting dice 'fall where they may' - or even roll in the open (which I NEVER did pre 3rd Edition) - and actually kill more characters...</p><p></p><p>4. 3rd Edition very obviously skews to the Offensive side of the equation: Pretty much any character (given initiative and a lucky roll or two) can 'kill' themselves (a duplicate NPC) in very few rounds. Or vice versa. </p><p></p><p>5. However, what REALLY impacts the character death rate nowadays is the (optional) Action Point mechanic. SO much easier to make that critical save, stabilize, or drop the incredibly lethal opponent first... As a DM, I love 'em because they help avoid the cruddy 'non-heroic' deaths like pathetically bleeding out on the battlefield, or a failng their save vs some random spell that really shouldn't wipe the PC out but does 'cause the Player rolled a 3 rather than the 4 they needed...</p><p></p><p>A'Mal</p></blockquote><p></p>
[QUOTE="Amal Shukup, post: 2157634, member: 6291"] Tis a bit contradictory... Overall, I think 3rd Edition is a bit more lethal overall, but there are wrinkles... 1. In 1st/2nd Edition I killed (as a DM) or was killed as a Player all the time - at low levels. Much more rarely at mid/High levels. I think this was representative of the investment players/DMs had to make to get a campaign up to mid/high levels - once there, I think we were very reluctant to kill off PCs and have to start over... One-off high level games - notably a couple of runs at Tomb of Horrors (shudder) - were very, very lethal. But I think that's due to the nature of those one offs (or 'kill fests' as we called them...). Mind you, I'm building a 3rd Edition 'dungeon' that will hopefully be just as lethal: I plan to have each player start play with a stack of characters, and I expect to see a PC death every 15 minutes on average... :) 2. In 3rd Edition, low level is STILL Incredibly lethal. Any CR 1/2 Orc with his Great Axe can drop any 1st level character on any given sunday. Moreover, because death just 'isn't as bad' at higher levels (new characters have lots of neat options to try, leveling is downright brisk), I think this lethality continues into the mid/high levels. And of course, at higher levels, the 'get out of death cheap' Magic becomes fairly accessible. 3. 3rd Edition really helps DMs make much more 'balanced' encounters - and thus avoid having to script the PCs miraculous survival DESPITE having 'rolled' that there were sixteen two-headed trolls and their pet Basilisk in dungeon room 52b... While this should theoretically REDUCE character deaths, I think that more DMs take advantage of this balance by just letting dice 'fall where they may' - or even roll in the open (which I NEVER did pre 3rd Edition) - and actually kill more characters... 4. 3rd Edition very obviously skews to the Offensive side of the equation: Pretty much any character (given initiative and a lucky roll or two) can 'kill' themselves (a duplicate NPC) in very few rounds. Or vice versa. 5. However, what REALLY impacts the character death rate nowadays is the (optional) Action Point mechanic. SO much easier to make that critical save, stabilize, or drop the incredibly lethal opponent first... As a DM, I love 'em because they help avoid the cruddy 'non-heroic' deaths like pathetically bleeding out on the battlefield, or a failng their save vs some random spell that really shouldn't wipe the PC out but does 'cause the Player rolled a 3 rather than the 4 they needed... A'Mal [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killed lately?
Top