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Killed Me a Lawful Stupid Paladin
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<blockquote data-quote="jgsugden" data-source="post: 8120683" data-attributes="member: 2629"><p>… and you came here to brag? You're relishing in this kill. Relishing in a kill is not Neutral, and arbitrarily selecting to make an encounter overpoweringly hard is not lawful. You said you decided to make the elf a CR 5 - and you pretty clearly seem to have done it when you knew there was a fight coming. This is little different than you just having an archmage pop in and PW: Kill a PC.</p><p></p><p>"Hey, look everybody, I got to kill the Lawful Stupid paladin. Ha, ha! I'm the DM and can set him up for an overwhelming challenge - so I just put in a monster that was guaranteed to kill him! And I even got him to decide to start the fight! These players will never beat me!"</p><p></p><p>D&D is an RPG, a role playing game. Characters play a role in a story. Setting up the PC to have their story end for no good reason is counterproductive.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8120683, member: 2629"] … and you came here to brag? You're relishing in this kill. Relishing in a kill is not Neutral, and arbitrarily selecting to make an encounter overpoweringly hard is not lawful. You said you decided to make the elf a CR 5 - and you pretty clearly seem to have done it when you knew there was a fight coming. This is little different than you just having an archmage pop in and PW: Kill a PC. "Hey, look everybody, I got to kill the Lawful Stupid paladin. Ha, ha! I'm the DM and can set him up for an overwhelming challenge - so I just put in a monster that was guaranteed to kill him! And I even got him to decide to start the fight! These players will never beat me!" D&D is an RPG, a role playing game. Characters play a role in a story. Setting up the PC to have their story end for no good reason is counterproductive. [/QUOTE]
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Killed Me a Lawful Stupid Paladin
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