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Killed Me a Lawful Stupid Paladin
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<blockquote data-quote="Bayushi_seikuro" data-source="post: 8120817" data-attributes="member: 7024851"><p>Well, good luck with your game. I have to be honest - I'm not sure why people play with those kinds of people, or invite them back. I get that not everywhere has tons of options for players, but it doesn't sound like either the player or the Dm had a post-mortem (literally) on what happened and why.</p><p></p><p>One thing I did kind of notice is... maybe the theme and seriousness didn't get passed along or recieved accurately by the player. I think OP mentioned the player missed Session Zero, is new, and the theme is 'happy pirates of the Caribbean'. I feel like... if those were true for me, even as an experienced player, I would be expecting a game more like John Wick's Seventh Sea where there are really only three ways to die: heroically, stupidly (diving in front of an Eisen Roaring Cannon), or when the Villain takes an action to end you while you're down. It's a system AND setting where the expectation is heroes and villains will be swashbuckling on a cliff and one will be knocked off in defeat... only to return later because a body was never found.</p><p></p><p>If the expectation is Pirates of the Caribbean, someone who didn't 'get' the nature of the DM - who I am fine with him being a LN type DM, totally good with that - enforcing consequences. If you watch the first movie, there are all kinds of cases of Jack Sparrow having total plot immunity and not having consequences hefted on him; that didn't become part of his story arc until later. But maybe there was an assumption the character could walk around being an a-hole and be reasonably safe. Again, assuming a new player who didn't get a lot of the variables and had trouble 'reading the table'</p><p></p><p>EDIT: And the first player at my table that wants to argue rules and get cocky about things is the first player that doesn't get invited back. I don't care if it's someone's brother, spouse, coworker - they can go as well. We can be friends outside the game, but ... nope. Time is too limited, and it is totally okay to have a different idea of 'fun' as GM or player - Matt Colville talked about that: there are no 'bad players'; there are only players who might not be right for your table.</p></blockquote><p></p>
[QUOTE="Bayushi_seikuro, post: 8120817, member: 7024851"] Well, good luck with your game. I have to be honest - I'm not sure why people play with those kinds of people, or invite them back. I get that not everywhere has tons of options for players, but it doesn't sound like either the player or the Dm had a post-mortem (literally) on what happened and why. One thing I did kind of notice is... maybe the theme and seriousness didn't get passed along or recieved accurately by the player. I think OP mentioned the player missed Session Zero, is new, and the theme is 'happy pirates of the Caribbean'. I feel like... if those were true for me, even as an experienced player, I would be expecting a game more like John Wick's Seventh Sea where there are really only three ways to die: heroically, stupidly (diving in front of an Eisen Roaring Cannon), or when the Villain takes an action to end you while you're down. It's a system AND setting where the expectation is heroes and villains will be swashbuckling on a cliff and one will be knocked off in defeat... only to return later because a body was never found. If the expectation is Pirates of the Caribbean, someone who didn't 'get' the nature of the DM - who I am fine with him being a LN type DM, totally good with that - enforcing consequences. If you watch the first movie, there are all kinds of cases of Jack Sparrow having total plot immunity and not having consequences hefted on him; that didn't become part of his story arc until later. But maybe there was an assumption the character could walk around being an a-hole and be reasonably safe. Again, assuming a new player who didn't get a lot of the variables and had trouble 'reading the table' EDIT: And the first player at my table that wants to argue rules and get cocky about things is the first player that doesn't get invited back. I don't care if it's someone's brother, spouse, coworker - they can go as well. We can be friends outside the game, but ... nope. Time is too limited, and it is totally okay to have a different idea of 'fun' as GM or player - Matt Colville talked about that: there are no 'bad players'; there are only players who might not be right for your table. [/QUOTE]
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