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Killed Me a Lawful Stupid Paladin
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<blockquote data-quote="Flamestrike" data-source="post: 8121411" data-attributes="member: 6788736"><p>What you should have done:</p><p></p><p>1) Work with him on his PC concept. Help him fluff his Hexblade weapon into a cool Trident or similar; a symbol of his rulership over the Tritons, before they were taken over by the Evil faction.</p><p></p><p>This gets him personally invested in his character, something he (at present) has no reason to do.</p><p></p><p>2) Should he have taken umbrage at the NPC in this example, ask him <em>why </em>his PC is so upset. Remind him of his alignment and character goals. Ask him how a duel with this NPC advances (or is in accordance) with either, or how it speaks to one of his stated character flaws.</p><p></p><p>3) Should he insist on a duel, have the NPC refuse. If he attacks anyway, have him knocked unconscious and imprisoned for his crime, but have that imprisonment lead to a character hook.</p><p></p><p>For example, he is offered release from prison, and a full pardon, if he agrees to do [task] for the [king] in furtherance of [the adventure/ story].</p><p></p><p>All you've managed to do here is upset a player (multiple times) create discord within the group, and teach this player not to get too attached to his character in your story (i.e. that his PC doesnt matter, and neither does your campaign).</p><p></p><p>Instead, you've choosen an adversarial DM route, and it's poor DMing. It's even worse that you've then chosen to create a thread online to gloat about it. If your player read this, I would fully expect him to quit your campaign.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 8121411, member: 6788736"] What you should have done: 1) Work with him on his PC concept. Help him fluff his Hexblade weapon into a cool Trident or similar; a symbol of his rulership over the Tritons, before they were taken over by the Evil faction. This gets him personally invested in his character, something he (at present) has no reason to do. 2) Should he have taken umbrage at the NPC in this example, ask him [I]why [/I]his PC is so upset. Remind him of his alignment and character goals. Ask him how a duel with this NPC advances (or is in accordance) with either, or how it speaks to one of his stated character flaws. 3) Should he insist on a duel, have the NPC refuse. If he attacks anyway, have him knocked unconscious and imprisoned for his crime, but have that imprisonment lead to a character hook. For example, he is offered release from prison, and a full pardon, if he agrees to do [task] for the [king] in furtherance of [the adventure/ story]. All you've managed to do here is upset a player (multiple times) create discord within the group, and teach this player not to get too attached to his character in your story (i.e. that his PC doesnt matter, and neither does your campaign). Instead, you've choosen an adversarial DM route, and it's poor DMing. It's even worse that you've then chosen to create a thread online to gloat about it. If your player read this, I would fully expect him to quit your campaign. [/QUOTE]
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Killed Me a Lawful Stupid Paladin
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