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<blockquote data-quote="Pigeon" data-source="post: 565165" data-attributes="member: 3496"><p>I don't think any PC has died in my gaming group for about 2 years of weekly games. That includes games I GM and ones that others GM.</p><p></p><p>I know all the arguments about creating tension and excitement through the risk of losing a PC, and would agree with them on the most part. However our group, which has been together for ten years, has kind of developed a gentleman’s agreement that no one dies unless the player specifically wants them to.</p><p></p><p>Despite this people get very anxious and worried when they go down to 25% hit points, you can actually see the sweat forming on their brows! I think this is because there is a sort of extension of the suspension of disbelief that is needed to play role-playing games. After all in the world of TV, you always know that Buffy isn't really going to be dead or that the A-Team are going to save the day, but that doesn't stop you being excited by the process. </p><p></p><p>Our form of roleplaying is a reason for a group of old friends to get together and have a bit of fun. None of us particularly enjoys character death so we just don't do it much. We are mature enough not to let the game degenerate into a contest between the GM and the players, or the players and each other. </p><p></p><p>Of course I do appreciate that player deaths are useful tools, and I in no way mean to suggest that our way of doing stuff is preferable than any others. It just works for us.</p></blockquote><p></p>
[QUOTE="Pigeon, post: 565165, member: 3496"] I don't think any PC has died in my gaming group for about 2 years of weekly games. That includes games I GM and ones that others GM. I know all the arguments about creating tension and excitement through the risk of losing a PC, and would agree with them on the most part. However our group, which has been together for ten years, has kind of developed a gentleman’s agreement that no one dies unless the player specifically wants them to. Despite this people get very anxious and worried when they go down to 25% hit points, you can actually see the sweat forming on their brows! I think this is because there is a sort of extension of the suspension of disbelief that is needed to play role-playing games. After all in the world of TV, you always know that Buffy isn't really going to be dead or that the A-Team are going to save the day, but that doesn't stop you being excited by the process. Our form of roleplaying is a reason for a group of old friends to get together and have a bit of fun. None of us particularly enjoys character death so we just don't do it much. We are mature enough not to let the game degenerate into a contest between the GM and the players, or the players and each other. Of course I do appreciate that player deaths are useful tools, and I in no way mean to suggest that our way of doing stuff is preferable than any others. It just works for us. [/QUOTE]
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