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<blockquote data-quote="Shemeska" data-source="post: 869261" data-attributes="member: 11697"><p>Hmm... I may or may not be a killer DM. I did happen to kill half the PC's two sessions ago, and one character is currently working on their 4th or 5th death so far, which may increase this Sunday. </p><p></p><p> However I should point out that I won't ever target anyone for out of game stuff, and 90% of the time, a PC dies because of their own stupidity. I mean, really, when you're essentially the weakest character in a group do you really run alone up 3 flights of stairs in the middle of a pitched battle inside a tower full of Yugoloths (and run into a non too please Arcanoloth with a disintigrate on the tip of his tongue).</p><p></p><p> Tough love is the term I prefer. I may make encounters hostile and make them think and plan ahead rather than rushing into any given situation with blades drawn and spells prepared. My villains are intelligent, and I refuse to water down the evil in my games.</p><p></p><p> But my players seem to love me for it. To be honest it's improved their RP ability, and they're no longer playing cookie cutter characters running through hack and slash modules like they did before playing under me to some extent.</p><p></p><p> Not to toot my own horn *admires self in the mirror, being a rather pretentious and vain Yugoloth* but I've given them nightmares involving my game and their characters, and a few of them have started writing fiction from their characters persepctives. It's really freaking cool I've had that kind of impact on them. </p><p></p><p> So killer DM or not, it's all semantics I think. But in the end if its applied fairly and the game is enjoyable despite the hardship, it's worth it.</p></blockquote><p></p>
[QUOTE="Shemeska, post: 869261, member: 11697"] Hmm... I may or may not be a killer DM. I did happen to kill half the PC's two sessions ago, and one character is currently working on their 4th or 5th death so far, which may increase this Sunday. However I should point out that I won't ever target anyone for out of game stuff, and 90% of the time, a PC dies because of their own stupidity. I mean, really, when you're essentially the weakest character in a group do you really run alone up 3 flights of stairs in the middle of a pitched battle inside a tower full of Yugoloths (and run into a non too please Arcanoloth with a disintigrate on the tip of his tongue). Tough love is the term I prefer. I may make encounters hostile and make them think and plan ahead rather than rushing into any given situation with blades drawn and spells prepared. My villains are intelligent, and I refuse to water down the evil in my games. But my players seem to love me for it. To be honest it's improved their RP ability, and they're no longer playing cookie cutter characters running through hack and slash modules like they did before playing under me to some extent. Not to toot my own horn *admires self in the mirror, being a rather pretentious and vain Yugoloth* but I've given them nightmares involving my game and their characters, and a few of them have started writing fiction from their characters persepctives. It's really freaking cool I've had that kind of impact on them. So killer DM or not, it's all semantics I think. But in the end if its applied fairly and the game is enjoyable despite the hardship, it's worth it. [/QUOTE]
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