Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 5898263" data-attributes="member: 1210"><p>I'm a pretty high-lethality dm, but the game gradually advances.</p><p></p><p>How do you set the level of incoming pcs?</p><p></p><p>I have a twofold approach to "keeping the levelling going" despite pc deaths. First, when a new pc enters play (I'm talking 4e here- my actual preference, "everyone starts at 1st level", hasn't been viable since 2e), I start them about a level lower than the old pc of that player.</p><p></p><p>My current method is- look at the dead/retired pc's xp total. Take the number of xp into his or her current level he or she is, and the new pc has that many xps more than the minimum needed to enter the level below.</p><p></p><p>To make this a little clearer, let's say that Bob's old pc, Horri, was 7th level with 12,700 xp when he died. You need 10,000 xp to enter 7th level; so Bob's new pc will be 2,700 xp above the entry point of 6th level (because Horri was 2,700 xp above the entry point). </p><p></p><p>Since you only need 7,500 xp to be 6th level, Bob's new pc, Gellis, has 7,500 + 2,700 xp = 10,200- enough to still be 7th level! Hurray for Bob.</p><p></p><p>The other thing I do is, at the start of each session and any time the group has a new highest-level pc, I give everyone lower level than the top level in the group "catchup xp" equal to defeating a monster of the highest level pc's level.</p><p></p><p>So let's say our party consists of five 7th level pcs and two 8th level pcs. At the start of the session, everyone who is 7th level gets 350 xp- as if he or she has defeated an 8th level monster.</p><p></p><p>Now I give xp per encounter as we go in 4e. Let's say that one of our 8th level guys goes up to 9th. Everyone else immediately gets catchup xp for defeating a 9th level monster. </p><p></p><p>Let's say <em>that</em> propels one of the 7th level guys to 8th level- okay, great. But there aren't any more catchup xps awarded for that- the top level guy is already 9th. Until someone enters 10th level (or the start of the next session), that's it.</p></blockquote><p></p>
[QUOTE="the Jester, post: 5898263, member: 1210"] I'm a pretty high-lethality dm, but the game gradually advances. How do you set the level of incoming pcs? I have a twofold approach to "keeping the levelling going" despite pc deaths. First, when a new pc enters play (I'm talking 4e here- my actual preference, "everyone starts at 1st level", hasn't been viable since 2e), I start them about a level lower than the old pc of that player. My current method is- look at the dead/retired pc's xp total. Take the number of xp into his or her current level he or she is, and the new pc has that many xps more than the minimum needed to enter the level below. To make this a little clearer, let's say that Bob's old pc, Horri, was 7th level with 12,700 xp when he died. You need 10,000 xp to enter 7th level; so Bob's new pc will be 2,700 xp above the entry point of 6th level (because Horri was 2,700 xp above the entry point). Since you only need 7,500 xp to be 6th level, Bob's new pc, Gellis, has 7,500 + 2,700 xp = 10,200- enough to still be 7th level! Hurray for Bob. The other thing I do is, at the start of each session and any time the group has a new highest-level pc, I give everyone lower level than the top level in the group "catchup xp" equal to defeating a monster of the highest level pc's level. So let's say our party consists of five 7th level pcs and two 8th level pcs. At the start of the session, everyone who is 7th level gets 350 xp- as if he or she has defeated an 8th level monster. Now I give xp per encounter as we go in 4e. Let's say that one of our 8th level guys goes up to 9th. Everyone else immediately gets catchup xp for defeating a 9th level monster. Let's say [i]that[/i] propels one of the 7th level guys to 8th level- okay, great. But there aren't any more catchup xps awarded for that- the top level guy is already 9th. Until someone enters 10th level (or the start of the next session), that's it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
Top