Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="ExploderWizard" data-source="post: 5898741" data-attributes="member: 66434"><p>I don't quite understand what "making the game a democracy" means. A good DM should always be asking the players for input. It means that neither the DM nor the players simply dictate what happens next. What happens is a result of PC's and the campaign interacting. As the DM, I am not there to tell a story in my words or anyone elses. I am there to referee the game. The story ends up being what the players make of interacting with the campaign world. </p><p> </p><p>Far from a democracy, a great campaign is wonderous chaos. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Also, asking for general feedback about whether the players are enjoying the campaign isn't spoiling any mystery. They will be telling you things that might be good to know. This doesn't mean you have to discuss campaign specific details with them. Knowing what is engaging for your group, what bores them, and what is especially exciting to them are good things to know. </p><p> </p><p>Last but not least, a DM should be confident with his/her gaming style, especially if the players are satisfied, but should never stop trying to find ways to make the game better for the group. I have been running games going on 32 years and still enjoy collecting tidbits of wisdom from other DMs. You never know when you will find something very valuable to add to your game or where it will come from. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5898741, member: 66434"] I don't quite understand what "making the game a democracy" means. A good DM should always be asking the players for input. It means that neither the DM nor the players simply dictate what happens next. What happens is a result of PC's and the campaign interacting. As the DM, I am not there to tell a story in my words or anyone elses. I am there to referee the game. The story ends up being what the players make of interacting with the campaign world. Far from a democracy, a great campaign is wonderous chaos. :D Also, asking for general feedback about whether the players are enjoying the campaign isn't spoiling any mystery. They will be telling you things that might be good to know. This doesn't mean you have to discuss campaign specific details with them. Knowing what is engaging for your group, what bores them, and what is especially exciting to them are good things to know. Last but not least, a DM should be confident with his/her gaming style, especially if the players are satisfied, but should never stop trying to find ways to make the game better for the group. I have been running games going on 32 years and still enjoy collecting tidbits of wisdom from other DMs. You never know when you will find something very valuable to add to your game or where it will come from. ;) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Killer DMs
Top