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<blockquote data-quote="Jon_Dahl" data-source="post: 5899084" data-attributes="member: 89822"><p>[MENTION=40398]Tequila Sunrise[/MENTION]</p><p>[MENTION=66434]ExploderWizard[/MENTION]</p><p></p><p>It's hard to argue with your views but quite frankly I don't ask anything if the game is progressing alright, everyone is happy and I don't see any warning signals.</p><p></p><p>If the players are acting like everything is just fine but their real feelings are quite the opposite then I think it's their fault and not mine. If they give me (easily readable) signs that they are not enjoying themselves, I try address that. But to be honest, off-game problem management isn't one of my strong points.</p><p></p><p>Asking the players' input is something I don't like to do. I'm afraid if I ask something like "are your PCs dying to often?" it might create certain unrealistic or annoying expectations. It feels like I'm transferring my responsibilities to the players and letting go of the DM's seat. It's simply too humble for my taste. That being said, I still do it. Sometimes I open up a voting for a house-rule etc. I always try to make them crystal-clear with multiple choice questions.</p><p></p><p>In this particular case I'd rather ask for a third-party opinion (Enworld), especially since <strong>I think the problem is only with me</strong> and my experience with the game. Talking about this with my players seems like trying to bring problems to the table. It feels like poisoning the well. In this case I'm much happier in asking Enworlders' opinions than asking it from my players. They might overreact and start to doubt if I'm even interested in DMing. I don't want that. And besides you guys are smart. I like to hear your views.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5899084, member: 89822"] [MENTION=40398]Tequila Sunrise[/MENTION] [MENTION=66434]ExploderWizard[/MENTION] It's hard to argue with your views but quite frankly I don't ask anything if the game is progressing alright, everyone is happy and I don't see any warning signals. If the players are acting like everything is just fine but their real feelings are quite the opposite then I think it's their fault and not mine. If they give me (easily readable) signs that they are not enjoying themselves, I try address that. But to be honest, off-game problem management isn't one of my strong points. Asking the players' input is something I don't like to do. I'm afraid if I ask something like "are your PCs dying to often?" it might create certain unrealistic or annoying expectations. It feels like I'm transferring my responsibilities to the players and letting go of the DM's seat. It's simply too humble for my taste. That being said, I still do it. Sometimes I open up a voting for a house-rule etc. I always try to make them crystal-clear with multiple choice questions. In this particular case I'd rather ask for a third-party opinion (Enworld), especially since [B]I think the problem is only with me[/B] and my experience with the game. Talking about this with my players seems like trying to bring problems to the table. It feels like poisoning the well. In this case I'm much happier in asking Enworlders' opinions than asking it from my players. They might overreact and start to doubt if I'm even interested in DMing. I don't want that. And besides you guys are smart. I like to hear your views. [/QUOTE]
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