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<blockquote data-quote="Jon_Dahl" data-source="post: 5899097" data-attributes="member: 89822"><p>Thank you Hollowleg! I think you have a point there but at some point I'd like to try the high-level gaming. I think I could handle the ubercasters and all that nasty stuff (maybe not). I have some ideas. But it's encouraging to think that I'm keeping the game in a "sweet spot". Maybe mid-levels really are the best levels, when you're powerful enough but not too much.</p><p></p><p>I really don't have any good tips about near-TPKs. I simply try to write the deadlier encounters so that they don't necessarily end up in full TPKs; either by giving the enemy a motivation not to finish the job or by providing an escape-route to the surviving PCs.</p><p></p><p></p><p></p><p>Thank you sir, I'm honored. I don't think I'm able to take you up on that offer but if you ever decide to go a European tour (pre-2015) or visit Brazil (post-2015) you're more than welcomed to roll dice with me and my friends.</p></blockquote><p></p>
[QUOTE="Jon_Dahl, post: 5899097, member: 89822"] Thank you Hollowleg! I think you have a point there but at some point I'd like to try the high-level gaming. I think I could handle the ubercasters and all that nasty stuff (maybe not). I have some ideas. But it's encouraging to think that I'm keeping the game in a "sweet spot". Maybe mid-levels really are the best levels, when you're powerful enough but not too much. I really don't have any good tips about near-TPKs. I simply try to write the deadlier encounters so that they don't necessarily end up in full TPKs; either by giving the enemy a motivation not to finish the job or by providing an escape-route to the surviving PCs. Thank you sir, I'm honored. I don't think I'm able to take you up on that offer but if you ever decide to go a European tour (pre-2015) or visit Brazil (post-2015) you're more than welcomed to roll dice with me and my friends. [/QUOTE]
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